# Differentiable Polarized Path Tracing

arXiv: https://arxiv.org/abs/2607.13265 · HTML: https://mlsanity.com/paper/2607.13265/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 51 references that are in the map.
- First posted on arXiv 14 Jul 2026.

## Builds on (most cited first, 11 of 11)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Deep Polarization Imaging for 3D shape and SVBRDF Acquisition](https://mlsanity.com/paper/2105.02875/) (2021)
- [Shape from Polarization for Complex Scenes in the Wild](https://mlsanity.com/paper/2112.11377/) (2021)
- [NeRSP: Neural 3D Reconstruction for Reflective Objects with Sparse Polarized Images](https://mlsanity.com/paper/2406.07111/) (2024)
- [PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction](https://mlsanity.com/paper/2509.19726/) (2025)
- [3DPR: Single Image 3D Portrait Relight using Generative Priors](https://mlsanity.com/paper/2510.15846/) (2025)
- [OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control](https://mlsanity.com/paper/2511.02483/) (2025)
- [Computing Light Transport Gradients using the Adjoint Method](https://mlsanity.com/paper/2006.15059/) (2020)
- [Polarimetric BSSRDF Acquisition of Dynamic Faces](https://mlsanity.com/paper/2501.01980/) (2024)
- [PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery](https://mlsanity.com/paper/2512.00794/) (2025)
- [End-to-end differentiable design of geometric waveguide displays](https://mlsanity.com/paper/2601.04370/) (2026)

## Abstract (arXiv)

Physically based differentiable rendering has proven to be a powerful tool for inverse rendering problems (e.g., 3D reconstruction, reflectance estimation, lighting estimation). However, most existing methods operate solely on radiometric intensity, discarding valuable polarization cues that constrain scene geometry and material properties. While forward simulation of polarized light is well-defined via Mueller-Stokes calculus, extending reverse-mode differentiation to this domain presents significant challenges. The rank-deficient nature of common polarimetric operators, such as linear polarizers and diffuse reflections, violates the invertibility assumptions of standard gradient estimators like path replay backpropagation and results in numerical instability. We address this by proposing a robust, polarization-aware differentiable path tracing method. Our approach estimates unbiased gradients through a combination of path replay and local caching. This formulation enables efficient and stable optimization of material and lighting parameters in complex scenes, broadening the applicability of physically based inverse rendering. Project page: https://vcai.mpi-inf.mpg.de/projects/DPPT/
