# Text2Sign: A Single-GPU Diffusion Baseline for Text-to-Sign Language Video Generation

arXiv: https://arxiv.org/abs/2607.13164 · HTML: https://mlsanity.com/paper/2607.13164/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Sign language production, one of 14 directions in Diffusion models.
- Builds on 19 of its 39 references that are in the map.
- First posted on arXiv 14 Jul 2026.

## Placed in

- Diffusion models / [Sign language production](https://mlsanity.com/diffusion/sign-language-production/)

## Builds on (most cited first, 19 of 19)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models](https://mlsanity.com/paper/2309.15103/) (2023)
- [How2Sign: A Large-scale Multimodal Dataset for Continuous American Sign Language](https://mlsanity.com/paper/2008.08143/) (2020)
- [Progressive Transformers for End-to-End Sign Language Production](https://mlsanity.com/paper/2004.14874/) (2020)
- [Neural Sign Language Translation based on Human Keypoint Estimation](https://mlsanity.com/paper/1811.11436/) (2018)
- [TinyFusion: Diffusion Transformers Learned Shallow](https://mlsanity.com/paper/2412.01199/) (2024)
- [Survey of Video Diffusion Models: Foundations, Implementations, and Applications](https://mlsanity.com/paper/2504.16081/) (2025)

## Abstract (arXiv)

Sign language is a primary communication channel for millions of Deaf and hard-of-hearing people, yet text-to-signer video generation remains costly because video diffusion models are expensive to train and evaluate. This paper presents Text2Sign, a text-conditioned diffusion model for short sign-language clips that runs on a single NVIDIA L4 GPU. It combines a frozen vision-language text encoder with a 3D encoder-decoder and factorized spatiotemporal attention to reduce the cost of full-video attention while preserving motion coherence. We compare convolution-only and transformer-style backbones, frozen pretrained and task-specific text encoders, and factorized versus full attention. On a signer-disjoint How2Sign split, the best short-run ablation reaches a validation loss of 0.0648, while a longer-run checkpoint reaches 0.00999. On a compact evaluation slice, the latter achieves an SSIM of 0.2403 ± 0.0238, a PSNR of 15.11 ± 0.42 dB, and temporal consistency of 1.0000 ± 0.0000 using 8-step DDIM sampling with a guidance scale of 5.0. It generates a 32-frame, 64 × 64 clip in 12.60 seconds, or 2.54 frames per second, with peak inference memory of 3.12 GB. A held-out denoising audit shows only weak prompt sensitivity: removing text increases late-timestep loss from 0.9875 to 0.9891, while shuffled prompts perform similarly to correct prompts. Frozen text conditioning therefore improves short-budget validation loss, but prompt-specific separation remains limited. The system is restricted to low-resolution, short clips and lacks expert linguistic evaluation, so it should be viewed as a single-GPU research baseline rather than a complete sign-language production system. Code is available at https://github.com/xiaruize0911/text2sign.
