# Neural Morphing: Sequence-Optimized Token-Level Morphing in Neural Audio Codecs

arXiv: https://arxiv.org/abs/2607.12725 · HTML: https://mlsanity.com/paper/2607.12725/

## Key facts

- No citing papers in the map yet (data through 19 Oct 2026).
- Placed in Vocoders and speech synthesis, one of 11 directions in Speech and audio language models.
- Builds on 2 of its 6 references that are in the map.
- First posted on arXiv 14 Jul 2026.

## Placed in

- Speech and audio language models / [Vocoders and speech synthesis](https://mlsanity.com/speech/vocoders-and-speech-synthesis/)

## Builds on (most cited first, 2 of 2)

- [High-Fidelity Audio Compression with Improved RVQGAN](https://mlsanity.com/paper/2306.06546/) (2023)
- [Latent Granular Resynthesis using Neural Audio Codecs](https://mlsanity.com/paper/2507.19202/) (2025)

## Abstract (arXiv)

Neural audio codecs were originally developed for high-fidelity compression; however, their latent token representations and expressive decoders also constitute a powerful substrate for controllable audio transformation. This work introduces Neural Morphing, a training-free token-domain audio effect that selects residual-vector-quantized (RVQ) token grains from a user palette and decodes the edited stream through a pretrained codec. The method combines an RVQ-group transfer policy that separates coarse, middle, and fine codebook groups with a continuity-constrained sequence matcher that replaces independent greedy selection with bounded beam search. The intended output is a controlled hybrid: the source preserves rhythmic organization while the palette contributes timbral color and residual detail. We focus on the implementation and realtime behavior of a deployable VST3/AU system, including chunked rendering, palette-size scaling, and backend health checks.
