# Robust 4D Driving Scene Reconstruction from Imperfect Visual Priors

arXiv: https://arxiv.org/abs/2607.12214 · HTML: https://mlsanity.com/paper/2607.12214/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World models for autonomous driving, one of 11 directions in World models.
- Builds on 31 of its 39 references that are in the map.
- First posted on arXiv 7 Jul 2026.

## Placed in

- World models / [World models for autonomous driving](https://mlsanity.com/wm/world-models-for-autonomous-driving/)

## Builds on (most cited first, 30 of 31)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision](https://mlsanity.com/paper/2311.02077/) (2023)
- [DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos](https://mlsanity.com/paper/2409.02095/) (2024)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [OmniRe: Omni Urban Scene Reconstruction](https://mlsanity.com/paper/2408.16760/) (2024)
- [SUDS: Scalable Urban Dynamic Scenes](https://mlsanity.com/paper/2303.14536/) (2023)
- [Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering](https://mlsanity.com/paper/2311.18561/) (2023)
- [HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting](https://mlsanity.com/paper/2403.12722/) (2024)
- [MUSt3R: Multi-view Network for Stereo 3D Reconstruction](https://mlsanity.com/paper/2503.01661/) (2025)
- [StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views](https://mlsanity.com/paper/2306.04988/) (2023)
- [S-NeRF: Neural Radiance Fields for Street Views](https://mlsanity.com/paper/2303.00749/) (2023)
- [A Survey on Safety-Critical Driving Scenario Generation -- A Methodological Perspective](https://mlsanity.com/paper/2202.02215/) (2022)
- [textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving](https://mlsanity.com/paper/2405.20323/) (2024)
- [CODA: A Real-World Road Corner Case Dataset for Object Detection in Autonomous Driving](https://mlsanity.com/paper/2203.07724/) (2022)
- [HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving](https://mlsanity.com/paper/2412.01718/) (2024)
- [GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving](https://mlsanity.com/paper/2101.06543/) (2021)
- [Your ViT is Secretly an Image Segmentation Model](https://mlsanity.com/paper/2503.19108/) (2025)
- [DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes](https://mlsanity.com/paper/2411.11921/) (2024)
- [EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting](https://mlsanity.com/paper/2411.15582/) (2024)

## Abstract (arXiv)

Reconstructing 4D driving scenes in the wild (e.g., internet and AI-generated videos) is critical for diverse autonomous driving simulation. While recent Gaussian Scene Graph (GSG) methods achieve impressive visual quality, they heavily rely on precise priors, such as accurate camera poses and LiDAR depth, or manual annotations. When initialized with noisy priors estimated from in-the-wild videos, existing GSG methods suffer from optimization ambiguity (e.g., entangling camera and agent poses) and topological failures (e.g., missing objects), causing severe rendering artifacts. To enable robust in-the-wild reconstruction, we introduce Adaptive Gaussian Graph (AGG), a self-correcting 4D framework. Our Semantically-Guided Tick-Tock Strategy leverages 2D foundation features to explicitly decouple static background and camera pose updates from dynamic agent learning. Concurrently, our Adaptive Topology Evolution module actively rectifies graph structures by spawning missing agents, reassigning misclassified Gaussians, and pruning false positives. To rigorously evaluate this in-the-wild setting, we introduce Wild-30, a challenging benchmark of internet and generative videos. Extensive experiments on KITTI and Wild-30 validate that AGG consistently outperforms state-of-the-art approaches in visual fidelity and robustness under noisy priors.
