# Active Offline-to-Online Reinforcement Learning

arXiv: https://arxiv.org/abs/2607.11720 · HTML: https://mlsanity.com/paper/2607.11720/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 26 of its 31 references that are in the map.
- First posted on arXiv 13 Jul 2026.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 26 of 26)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient](https://mlsanity.com/paper/2210.06718/) (2022)
- [Offline RL Without Off-Policy Evaluation](https://mlsanity.com/paper/2106.08909/) (2021)
- [PLAS: Latent Action Space for Offline Reinforcement Learning](https://mlsanity.com/paper/2011.07213/) (2020)
- [Hyperparameter Selection for Offline Reinforcement Learning](https://mlsanity.com/paper/2007.09055/) (2020)
- [A Review of Off-Policy Evaluation in Reinforcement Learning](https://mlsanity.com/paper/2212.06355/) (2022)
- [Provably Efficient Q-Learning with Low Switching Cost](https://mlsanity.com/paper/1905.12849/) (2019)
- [Active Offline Policy Selection](https://mlsanity.com/paper/2106.10251/) (2021)
- [Showing Your Offline Reinforcement Learning Work: Online Evaluation Budget Matters](https://mlsanity.com/paper/2110.04156/) (2021)
- [Towards Deployment-Efficient Reinforcement Learning: Lower Bound and Optimality](https://mlsanity.com/paper/2202.06450/) (2022)
- [Towards Robust Offline-to-Online Reinforcement Learning via Uncertainty and Smoothness](https://mlsanity.com/paper/2309.16973/) (2023)
- [Adaptive Policy Selection and Fine-Tuning under Interaction Budgets for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2605.05123/) (2026)

## Abstract (arXiv)

Background: Offline reinforcement learning (RL) enables effective policies to be trained from large, previously collected datasets and subsequently improved through limited online interaction. This offline-to-online RL (O2O-RL) paradigm is particularly promising in nonstationary domains where interaction is costly or potentially hazardous. Standard O2O-RL pipelines train multiple candidate policies offline, evaluate them using off-policy or online evaluation, and then deploy and fine-tune the policy with the highest estimated value. However, as in offline pretraining, fine-tuning performance is highly sensitive to the choice of algorithm and hyperparameters, making it risky to commit to a single policy. Objectives: We study active policy selection for fine-tuning under a limited interaction budget in O2O-RL settings. To our knowledge, this is the first work to address this problem. Methods: We formulate the problem by identifying a fundamental trade-off between allocating online interactions to policy evaluation, which helps identify high-performing policies, and allocating them to fine-tuning, which improves policy performance. We then propose an approach that balances this trade-off by actively selecting policies for fine-tuning based on upper-confidence bounds on their future performance. These bounds are derived from locally linear performance forecasts fitted to observations obtained through online evaluation. Results: Across a diverse range of experiments, the proposed approach consistently outperforms existing O2O-RL baselines. Conclusions: Actively selecting and fine-tuning policies uses limited online interaction budgets more effectively than either committing to a single policy or dividing the budget equally among all policies. Our framework also advances offline RL toward practical deployment in real-world systems where online interaction is costly or risky.
