# Motion4Motion: Motion Transfer Across Subjects at Inference

arXiv: https://arxiv.org/abs/2607.11644 · HTML: https://mlsanity.com/paper/2607.11644/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 40 of its 60 references that are in the map.
- First posted on arXiv 13 Jul 2026.

## Builds on (most cited first, 30 of 40)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Generative Adversarial Text to Image Synthesis](https://mlsanity.com/paper/1605.05396/) (2016)
- [MasaCtrl: Tuning-Free Mutual Self-Attention Control for Consistent Image Synthesis and Editing](https://mlsanity.com/paper/2304.08465/) (2023)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Emergent Correspondence from Image Diffusion](https://mlsanity.com/paper/2306.03881/) (2023)
- [Video-P2P: Video Editing with Cross-attention Control](https://mlsanity.com/paper/2303.04761/) (2023)
- [Taming Rectified Flow for Inversion and Editing](https://mlsanity.com/paper/2411.04746/) (2024)
- [MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidance](https://mlsanity.com/paper/2406.19680/) (2024)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [Cross-Image Attention for Zero-Shot Appearance Transfer](https://mlsanity.com/paper/2311.03335/) (2023)
- [CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videos](https://mlsanity.com/paper/2410.11831/) (2024)
- [Training-Free Consistent Text-to-Image Generation](https://mlsanity.com/paper/2402.03286/) (2024)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [MotionClone: Training-Free Motion Cloning for Controllable Video Generation](https://mlsanity.com/paper/2406.05338/) (2024)
- [HumanTOMATO: Text-aligned Whole-body Motion Generation](https://mlsanity.com/paper/2310.12978/) (2023)
- [Progressive Disentangled Representation Learning for Fine-Grained Controllable Talking Head Synthesis](https://mlsanity.com/paper/2211.14506/) (2022)
- [MotionStream: Real-Time Video Generation with Interactive Motion Controls](https://mlsanity.com/paper/2511.01266/) (2025)
- [DiTCtrl: Exploring Attention Control in Multi-Modal Diffusion Transformer for Tuning-Free Multi-Prompt Longer Video Generation](https://mlsanity.com/paper/2412.18597/) (2024)
- [UniVerse-1: Unified Audio-Video Generation via Stitching of Experts](https://mlsanity.com/paper/2509.06155/) (2025)
- [Talking Head Generation with Probabilistic Audio-to-Visual Diffusion Priors](https://mlsanity.com/paper/2212.04248/) (2022)
- [Wan-Move: Motion-controllable Video Generation via Latent Trajectory Guidance](https://mlsanity.com/paper/2512.08765/) (2025)
- [ATI: Any Trajectory Instruction for Controllable Video Generation](https://mlsanity.com/paper/2505.22944/) (2025)
- [UniEdit-Flow: Unleashing Inversion and Editing in the Era of Flow Models](https://mlsanity.com/paper/2504.13109/) (2025)

## Abstract (arXiv)

This work explores the motion transfer from one video to another, which is crucial in animation for diverse characters. Previously, video motion transfer has been largely explored between human and human-like characters, enabling a lot of applications in digital creation. However, these approaches encounter a main limitation. Specifically, related technical pipelines heavily rely on a predefined human skeleton structure and accordingly require skeleton-conditional model training. On the one hand, these methods are difficult to generalize to diverse characters, such as animals from different species, while preserving their unique motion styles. On the other hand, labeled data in diverse skeletons is limited, which additionally restricts the large-scale training for the task. In this paper, we jump out of the skeleton-based motion transfer framework and propose a training-free motion transfer framework, named Motion4Motion. Motion4Motionmodels the motion flow of the character in a video instead of skeletons, which makes motion transfer across species easier. Extensive experimental results and novel applications show our methods outperform baselines impressively. Project page is available at https://lhchen.top/Motion4Motion.
