# SLVMBench: Skill Learning from Video Memory

arXiv: https://arxiv.org/abs/2607.11312 · HTML: https://mlsanity.com/paper/2607.11312/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 31 references that are in the map.
- First posted on arXiv 13 Jul 2026.

## Builds on (most cited first, 27 of 27)

- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [Qwen2.5-Omni Technical Report](https://mlsanity.com/paper/2503.20215/) (2025)
- [VILA: On Pre-training for Visual Language Models](https://mlsanity.com/paper/2312.07533/) (2023)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [LVBench: An Extreme Long Video Understanding Benchmark](https://mlsanity.com/paper/2406.08035/) (2024)
- [Video-MMMU: Evaluating Knowledge Acquisition from Multi-Discipline Professional Videos](https://mlsanity.com/paper/2501.13826/) (2025)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?](https://mlsanity.com/paper/2501.05510/) (2025)
- [Streaming Video Question-Answering with In-context Video KV-Cache Retrieval](https://mlsanity.com/paper/2503.00540/) (2025)
- [StreamForest: Efficient Online Video Understanding with Persistent Event Memory](https://mlsanity.com/paper/2509.24871/) (2025)
- [InfiniPot-V: Memory-Constrained KV Cache Compression for Streaming Video Understanding](https://mlsanity.com/paper/2506.15745/) (2025)
- [StreamMem: Query-Agnostic KV Cache Memory for Streaming Video Understanding](https://mlsanity.com/paper/2508.15717/) (2025)
- [StreamingTOM: Streaming Token Compression for Efficient Video Understanding](https://mlsanity.com/paper/2510.18269/) (2025)
- [HERMES: KV Cache as Hierarchical Memory for Efficient Streaming Video Understanding](https://mlsanity.com/paper/2601.14724/) (2026)
- [video-SALMONN-o1: Reasoning-enhanced Audio-visual Large Language Model](https://mlsanity.com/paper/2502.11775/) (2025)
- [LVOmniBench: Pioneering Long Audio-Video Understanding Evaluation for Omnimodal LLMs](https://mlsanity.com/paper/2603.19217/) (2026)
- [Demo-ICL: In-Context Learning for Procedural Video Knowledge Acquisition](https://mlsanity.com/paper/2602.08439/) (2026)

## Abstract (arXiv)

We introduce Skill Learning from Video Memory (SLVMBench), the first benchmark that jointly evaluates whether video large language models (video-LLMs) can learn skills from long video memory and apply them to real-time tasks. SLVMBench presents models with 2-3 hour video streams that contain a tutorial video embedded in a stream of arbitrary irrelevant videos, resembling real-world human learning practices. Video-LLMs are asked to apply the acquired skill to answer real-time questions about an ongoing video. Unlike long-video understanding benchmarks that emphasize passive comprehension and skill-learning benchmarks that rely on short, immediate demonstrations, SLVMBench tests the full pipeline of memorizing and extracting procedural knowledge, as well as transferring it to real-time tasks. Moreover, rigorous human annotations feature sub-second-level temporal calibration, manually engineered questions eliminating common-sense guessing, and collated tutorials to ensure coverage of the required skills. Evaluations on state-of-the-art proprietary and open-source video LLMs show that video-LLMs struggle substantially with learning and applying skill knowledge from videos. Moreover, performance degrades markedly when the skill knowledge is placed within a long video memory. These results reveal a key limitation of existing video LLMs and position SLVMBench as the first benchmark for studying real-time skill acquisition and application from long-context video memory.
