# 3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments

arXiv: https://arxiv.org/abs/2607.10879 · HTML: https://mlsanity.com/paper/2607.10879/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 35 of its 42 references that are in the map.
- First posted on arXiv 12 Jul 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 35)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [E(n) Equivariant Graph Neural Networks](https://mlsanity.com/paper/2102.09844/) (2021)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [Equivariant Diffusion for Molecule Generation in 3D](https://mlsanity.com/paper/2203.17003/) (2022)
- [DiGress: Discrete Denoising diffusion for graph generation](https://mlsanity.com/paper/2209.14734/) (2022)
- [GraphRNN: Generating Realistic Graphs with Deep Auto-regressive Models](https://mlsanity.com/paper/1802.08773/) (2018)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Score-based Generative Modeling of Graphs via the System of Stochastic Differential Equations](https://mlsanity.com/paper/2202.02514/) (2022)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [SceneScape: Text-Driven Consistent Scene Generation](https://mlsanity.com/paper/2302.01133/) (2023)
- [LayoutDM: Discrete Diffusion Model for Controllable Layout Generation](https://mlsanity.com/paper/2303.08137/) (2023)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation](https://mlsanity.com/paper/2410.08189/) (2024)
- [GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs](https://mlsanity.com/paper/2312.00093/) (2023)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [Clio: Real-time Task-Driven Open-Set 3D Scene Graphs](https://mlsanity.com/paper/2404.13696/) (2024)
- [Efficient and Degree-Guided Graph Generation via Discrete Diffusion Modeling](https://mlsanity.com/paper/2305.04111/) (2023)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systems](https://mlsanity.com/paper/2305.07154/) (2023)
- [Meta-Sim2: Unsupervised Learning of Scene Structure for Synthetic Data Generation](https://mlsanity.com/paper/2008.09092/) (2020)
- [SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentation](https://mlsanity.com/paper/1907.11308/) (2019)
- [LT3SD: Latent Trees for 3D Scene Diffusion](https://mlsanity.com/paper/2409.08215/) (2024)
- [SemCity: Semantic Scene Generation with Triplane Diffusion](https://mlsanity.com/paper/2403.07773/) (2024)

## Abstract (arXiv)

Generating realistic 3D indoor scenes is an area of growing interest in computer vision and robotics. Existing methods, often motivated by applications such as interior design, generally focus on object layout generation within a single room. The generation of high-level scene structure, such as room-level layout and traversability, remains underexplored despite its importance for robotics applications. In this paper, we consider the case where a robot has explored part of an environment and needs to predict the unexplored parts to support downstream tasks such as exploration or object search. We propose a top-down framework for synthesizing hierarchical 3D scene graphs, including a room layer -- describing the floor plan and traversability -- and an object layer modeling object layouts within each room. For the room layer, we propose a novel mixed-domain graph diffusion model jointly predicting room categories, floor boundaries, and traversability between rooms. Via corruption and masking, this model supports partial constraints such as incomplete floor plans, avoiding the need for partially observed training data. For the object layer, we integrate an existing mixed discrete-continuous diffusion model for joint prediction of object categories, locations, sizes, and orientations within each room given the floor plan. We compare our method with state-of-the-art occupancy-based and LLM-based floor plan generation methods on a standard benchmark. Compared with an occupancy-based learning baseline, our method generalizes substantially better to out-of-distribution partial floor plans. We also demonstrate our integrated prediction pipeline on real-world scenes from robot-collected data, enabling prediction beyond explored areas.
