# InterPet4D: A Multimodal 4D Human-Pet Interaction Dataset for Pet Motion Generation

arXiv: https://arxiv.org/abs/2607.10287 · HTML: https://mlsanity.com/paper/2607.10287/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 51 references that are in the map.
- First posted on arXiv 11 Jul 2026.

## Builds on (most cited first, 30 of 40)

- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [3D Menagerie: Modeling the 3D shape and pose of animals](https://mlsanity.com/paper/1611.07700/) (2016)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [HigherHRNet: Scale-Aware Representation Learning for Bottom-Up Human Pose Estimation](https://mlsanity.com/paper/1908.10357/) (2019)
- [Markerless tracking of user-defined features with deep learning](https://mlsanity.com/paper/1804.03142/) (2018)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [RTMDet: An Empirical Study of Designing Real-Time Object Detectors](https://mlsanity.com/paper/2212.07784/) (2022)
- [MERT: Acoustic Music Understanding Model with Large-Scale Self-supervised Training](https://mlsanity.com/paper/2306.00107/) (2023)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis](https://mlsanity.com/paper/2203.05297/) (2022)
- [WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild](https://mlsanity.com/paper/2409.12259/) (2024)
- [Qwen3-ASR Technical Report](https://mlsanity.com/paper/2601.21337/) (2026)
- [Cross-Domain Adaptation for Animal Pose Estimation](https://mlsanity.com/paper/1908.05806/) (2019)
- [EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling](https://mlsanity.com/paper/2401.00374/) (2023)
- [Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understanding](https://mlsanity.com/paper/2204.08129/) (2022)
- [Creatures great and SMAL: Recovering the shape and motion of animals from video](https://mlsanity.com/paper/1811.05804/) (2018)
- [Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loop](https://mlsanity.com/paper/2007.11110/) (2020)

## Built on by (most cited first, 1 of 1)

- [ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animals](https://mlsanity.com/paper/2609.37986/) (2026)

## Abstract (arXiv)

Human-pet interaction estimation and generation remain underexplored due to the absence of a high-quality large-scale dataset. We present InterPet4D, the first multimodal dataset capturing natural interactions between humans and dogs. Using a synchronized multi-view capture system, we record human-dog obedience tasks and provide annotations for both humans and dogs, including multi-view and egocentric videos, segmentations, 2D and 3D keypoints, meshes, and audio tracks. InterPet4D consists of 6.8 million frames collected from 13 dogs of 11 breeds interacting with 23 human participants. We further introduce the InterPetMoGen framework for human-pet interaction motion generation. Our proposed model achieves an FID score of 11.21 and substantially outperforms the Seq2Seq and DiT baselines, demonstrating the effectiveness of InterPet4D for modeling realistic human-pet interactions.
