# PanoWorld: Real-World Panoramic Generation

arXiv: https://arxiv.org/abs/2607.09661 · HTML: https://mlsanity.com/paper/2607.09661/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 27 of its 27 references that are in the map.
- First posted on arXiv 10 Jul 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 27 of 27)

- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levels](https://mlsanity.com/paper/2312.17090/) (2023)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [History-Guided Video Diffusion](https://mlsanity.com/paper/2502.06764/) (2025)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [A Pragmatic VLA Foundation Model](https://mlsanity.com/paper/2601.18692/) (2026)
- [Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model](https://mlsanity.com/paper/2511.23429/) (2025)
- [360DVD: Controllable Panorama Video Generation with 360-Degree Video Diffusion Model](https://mlsanity.com/paper/2401.06578/) (2024)
- [Unified Camera Positional Encoding for Controlled Video Generation](https://mlsanity.com/paper/2512.07237/) (2025)
- [Matrix-3D: Omnidirectional Explorable 3D World Generation](https://mlsanity.com/paper/2508.08086/) (2025)
- [Imagine360: Immersive 360 Video Generation from Perspective Anchor](https://mlsanity.com/paper/2412.03552/) (2024)
- [One Flight Over the Gap: A Survey from Perspective to Panoramic Vision](https://mlsanity.com/paper/2509.04444/) (2025)
- [DynamicScaler: Seamless and Scalable Video Generation for Panoramic Scenes](https://mlsanity.com/paper/2412.11100/) (2024)
- [From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos](https://mlsanity.com/paper/2412.07770/) (2024)
- [PanoWan: Lifting Diffusion Video Generation Models to 360deg with Latitude/Longitude-aware Mechanisms](https://mlsanity.com/paper/2505.22016/) (2025)
- [Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors](https://mlsanity.com/paper/2503.13272/) (2025)
- [OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation](https://mlsanity.com/paper/2603.30045/) (2026)
- [AirSim360: A Panoramic Simulation Platform within Drone View](https://mlsanity.com/paper/2512.02009/) (2025)
- [CamPVG: Camera-Controlled Panoramic Video Generation with Epipolar-Aware Diffusion](https://mlsanity.com/paper/2509.19979/) (2025)
- [Generating 360deg Video is What You Need For a 3D Scene](https://mlsanity.com/paper/2504.02045/) (2025)
- [TiP4GEN: Text to Immersive Panorama 4D Scene Generation](https://mlsanity.com/paper/2508.12415/) (2025)
- [Captain Safari: A World Engine with Pose-Aligned 3D Memory](https://mlsanity.com/paper/2511.22815/) (2025)

## Built on by (most cited first, 5 of 5)

- [Sekai2: From World Exploration to Interactive World Modeling](https://mlsanity.com/paper/2608.09449/) (2026)
- [AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video](https://mlsanity.com/paper/2609.14462/) (2026)
- [World Observer: Joint Actor-Observer Generation for Persistent World Modeling](https://mlsanity.com/paper/2610.02162/) (2026)
- [SPW-Nav: A Streaming Panoramic World Model for Language-Guided Navigation](https://mlsanity.com/paper/2610.08941/) (2026)
- [PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents](https://mlsanity.com/paper/2610.20240/) (2026)

## Abstract (arXiv)

In this work, we aim to address the challenge of long-range memory in panoramic world models by exploiting the rotation-equivariant property of omnidirectional representations, where rotation can be treated as an implicit geometric transformation.Building on this insight, we propose PanoWorld, which simplifies camera trajectories into translations via fixed headings for both current-action modeling and long-range memory through Dense Panoramic Ray-Conditioning (DPRC) and Geometry-aware Memory Augmentation (GMA).Then, a three-stage training pipeline is introduced to progressively optimize each component. To better evaluate physical consistency under large-scale spatial variations and diverse illumination conditions, where existing datasets are relatively stable, we construct World360, a large-scale dataset consisting of both real-world video clips collected via panoramic unmanned aerial vehicles and high-quality simulated clips generated by AirSim360.Extensive experiments on World360 demonstrate the effectiveness of PanoWorld, outperforming alternative methods by a large margin.Our models, training code, and dataset will be publicly available. More information can be found on our project page: https://lihaoy-ux.github.io/panoworld-page/.
