# Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation

arXiv: https://arxiv.org/abs/2607.09455 · HTML: https://mlsanity.com/paper/2607.09455/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 35 references that are in the map.
- First posted on arXiv 10 Jul 2026.

## Builds on (most cited first, 28 of 28)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [CubeSLAM: Monocular 3D Object SLAM](https://mlsanity.com/paper/1806.00557/) (2018)
- [QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAM](https://mlsanity.com/paper/1804.04011/) (2018)
- [Language-Grounded Dynamic Scene Graphs for Interactive Object Search with Mobile Manipulation](https://mlsanity.com/paper/2403.08605/) (2024)
- [MID-Fusion: Octree-based Object-Level Multi-Instance Dynamic SLAM](https://mlsanity.com/paper/1812.07976/) (2018)
- [Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systems](https://mlsanity.com/paper/2305.07154/) (2023)
- [Panoptic Multi-TSDFs: a Flexible Representation for Online Multi-resolution Volumetric Mapping and Long-term Dynamic Scene Consistency](https://mlsanity.com/paper/2109.10165/) (2021)
- [Khronos: A Unified Approach for Spatio-Temporal Metric-Semantic SLAM in Dynamic Environments](https://mlsanity.com/paper/2402.13817/) (2024)
- [Collaborative Dynamic 3D Scene Graphs for Automated Driving](https://mlsanity.com/paper/2309.06635/) (2023)
- [DSP-SLAM: Object Oriented SLAM with Deep Shape Priors](https://mlsanity.com/paper/2108.09481/) (2021)
- [Patchwork: Concentric Zone-based Region-wise Ground Segmentation with Ground Likelihood Estimation Using a 3D LiDAR Sensor](https://mlsanity.com/paper/2108.05560/) (2021)
- [S-Graphs+: Real-time Localization and Mapping leveraging Hierarchical Representations](https://mlsanity.com/paper/2212.11770/) (2022)
- [Situational Graphs for Robot Navigation in Structured Indoor Environments](https://mlsanity.com/paper/2202.12197/) (2022)
- [Resilient and Distributed Multi-Robot Visual SLAM: Datasets, Experiments, and Lessons Learned](https://mlsanity.com/paper/2304.04362/) (2023)
- [SlideSLAM: Sparse, Lightweight, Decentralized Metric-Semantic SLAM for Multi-Robot Navigation](https://mlsanity.com/paper/2406.17249/) (2024)
- [ELLIPSDF: Joint Object Pose and Shape Optimization with a Bi-level Ellipsoid and Signed Distance Function Description](https://mlsanity.com/paper/2108.00355/) (2021)
- [CRISP: Object Pose and Shape Estimation with Test-Time Adaptation](https://mlsanity.com/paper/2412.01052/) (2024)
- [Box Pose and Shape Estimation and Domain Adaptation for Large-Scale Warehouse Automation](https://mlsanity.com/paper/2507.00984/) (2025)

## Abstract (arXiv)

3D scene graphs provide a hierarchical abstraction of environments by encoding spatial entities, such as objects and places, and their relationships. However, existing scene graph systems model object geometry coarsely, relying on partial point clouds or class-level CAD templates, which limits instance-specific shape detail. This paper presents Hydra++, a system-level investigation into how learning-based object shape estimators can be integrated into a hierarchical 3D scene graph pipeline. Hydra++ incorporates category-agnostic shape estimation and a reprojection-mask consistency check to reject degenerate predictions from partial observations or imprecise segmentation. In its default CRISP-based configuration, Hydra++ performs online scene graph construction; slower estimators such as SAM3D are evaluated as modular alternatives to demonstrate generalization-latency trade-offs. Furthermore, to address the challenges of sparse and noisy depth measurements in outdoor environments, Hydra++ supports a hybrid LiDAR-camera configuration for large-scale operation, improving scene-level reconstruction quality. Experiments in both simulation and real-world outdoor campus scenarios demonstrate that Hydra++ improves object- and scene-level reconstruction quality. Project page is available at https://hydra-plusplus.github.io/.
