# Application of machine learning to monster level prediction in tabletop RPG game design

arXiv: https://arxiv.org/abs/2607.09196 · HTML: https://mlsanity.com/paper/2607.09196/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 57 references that are in the map.
- First posted on arXiv 10 Jul 2026.

## Builds on (most cited first, 14 of 14)

- [A Unified Approach to Interpreting Model Predictions](https://mlsanity.com/paper/1705.07874/) (2017)
- [Tree-Structured Parzen Estimator: Understanding Its Algorithm Components and Their Roles for Better Empirical Performance](https://mlsanity.com/paper/2304.11127/) (2023)
- [GPflow: A Gaussian process library using TensorFlow](https://mlsanity.com/paper/1610.08733/) (2016)
- [Procedural Content Generation via Machine Learning (PCGML)](https://mlsanity.com/paper/1702.00539/) (2017)
- [Rank consistent ordinal regression for neural networks with application to age estimation](https://mlsanity.com/paper/1901.07884/) (2019)
- [Hyperparameters and Tuning Strategies for Random Forest](https://mlsanity.com/paper/1804.03515/) (2018)
- [Deep Learning for Procedural Content Generation](https://mlsanity.com/paper/2010.04548/) (2020)
- [Deep Neural Networks for Rank-Consistent Ordinal Regression Based On Conditional Probabilities](https://mlsanity.com/paper/2111.08851/) (2021)
- [Moving Window Regression: A Novel Approach to Ordinal Regression](https://mlsanity.com/paper/2203.13122/) (2022)
- [On the Consistency of Ordinal Regression Methods](https://mlsanity.com/paper/1408.2327/) (2014)
- [Automated Game Design via Conceptual Expansion](https://mlsanity.com/paper/1809.02232/) (2018)
- [Towards Game Design via Creative Machine Learning (GDCML)](https://mlsanity.com/paper/2008.13548/) (2020)
- [The Impact of Using Regression Models to Build Defect Classifiers](https://mlsanity.com/paper/2202.06157/) (2022)
- [Universally Rank Consistent Ordinal Regression in Neural Networks](https://mlsanity.com/paper/2110.07470/) (2021)

## Abstract (arXiv)

Designing balanced adversaries is a central but labor-intensive task in tabletop role-playing game (TTRPG) development. In systems such as Pathfinder, each monster is described by many numerical attributes that jointly determine its power, summarized as an ordinal level. We investigate whether machine learning can support designers by predicting this level from a monster's attributes, framing the task as tabular ordinal regression. We introduce what is, to our knowledge, the first dataset built specifically for TTRPG monster-level prediction, derived from publicly available Pathfinder Second Edition data. Using it, we compare classical regression models with rounding schemes, dedicated tabular ordinal regression algorithms, and neural networks with ordinal-aware losses. To mirror real design workflows, we evaluate all models under chronological and expanding-window protocols with several complementary metrics. Results show that tree-based ensembles outperform linear models and neural approaches, achieving near-perfect ordinal ranking and high predictive accuracy. Explainable AI analyses, such as feature importance and error distributions, show that the model is aligned with human intuition and follows patterns grounded in game rules. Together, these results show that machine learning can reliably approximate designer judgments and serve as an effective computer-aided tool for monster balancing and broader TTRPG system design.
