# Wat3R: Underwater 3D Geometry Learning without Annotations

arXiv: https://arxiv.org/abs/2607.08772 · HTML: https://mlsanity.com/paper/2607.08772/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 52 references that are in the map.
- First posted on arXiv 9 Jul 2026.

## Builds on (most cited first, 30 of 33)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [From Coarse to Fine: Robust Hierarchical Localization at Large Scale](https://mlsanity.com/paper/1812.03506/) (2018)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [MUSt3R: Multi-view Network for Stereo 3D Reconstruction](https://mlsanity.com/paper/2503.01661/) (2025)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [Underwater Single Image Color Restoration Using Haze-Lines and a New Quantitative Dataset](https://mlsanity.com/paper/1811.01343/) (2018)
- [SeaThru-NeRF: Neural Radiance Fields in Scattering Media](https://mlsanity.com/paper/2304.07743/) (2023)
- [Contrastive Semi-supervised Learning for Underwater Image Restoration via Reliable Bank](https://mlsanity.com/paper/2303.09101/) (2023)
- [Augmentation Matters: A Simple-yet-Effective Approach to Semi-supervised Semantic Segmentation](https://mlsanity.com/paper/2212.04976/) (2022)
- [MINIMA: Modality Invariant Image Matching](https://mlsanity.com/paper/2412.19412/) (2024)
- [WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting](https://mlsanity.com/paper/2408.08206/) (2024)
- [SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model](https://mlsanity.com/paper/2409.17345/) (2024)
- [Atlantis: Enabling Underwater Depth Estimation with Stable Diffusion](https://mlsanity.com/paper/2312.12471/) (2023)
- [UDepth: Fast Monocular Depth Estimation for Visually-guided Underwater Robots](https://mlsanity.com/paper/2209.12358/) (2022)
- [UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction](https://mlsanity.com/paper/2410.01517/) (2024)
- [FLSea: Underwater Visual-Inertial and Stereo-Vision Forward-Looking Datasets](https://mlsanity.com/paper/2302.12772/) (2023)
- [UVEB: A Large-scale Benchmark and Baseline Towards Real-World Underwater Video Enhancement](https://mlsanity.com/paper/2404.14542/) (2024)
- [StereoAdapter: Adapting Stereo Depth Estimation to Underwater Scenes](https://mlsanity.com/paper/2509.16415/) (2025)
- [Metrically Scaled Monocular Depth Estimation through Sparse Priors for Underwater Robots](https://mlsanity.com/paper/2310.16750/) (2023)
- [UWStereo: A Large Synthetic Dataset for Underwater Stereo Matching](https://mlsanity.com/paper/2409.01782/) (2024)
- [A Unified Image-Dense Annotation Generation Model for Underwater Scenes](https://mlsanity.com/paper/2503.21771/) (2025)

## Built on by (most cited first, 1 of 1)

- [Colon3R: Cross-Domain 3D Reconstruction from Monocular Colonoscopic Video](https://mlsanity.com/paper/2609.23961/) (2026)

## Abstract (arXiv)

Estimating 3D geometry in underwater environments presents unique challenges due to light attenuation, scattering, and the absence of large-scale, high-quality 3D annotations. Pioneering methods rely on massive dense annotations that are impractical in underwater settings. In this paper, we propose Wat3R, a cross-domain semi-supervised learning framework designed to adapt feed-forward 3D reconstruction models from air to underwater scenes. Uniquely, our method eliminates the need for any annotated underwater data following a teacher-student architecture, that learns robust geometry representations merely on abundant unlabeled real underwater video footage. We also design a cross-view consistency loss that leverages geometric cues from other views to compensate for the information degradation in the current view caused by water attenuation and scattering. Furthermore, considering the lack of comprehensive evaluation benchmarks, we construct Water3D, a diverse dataset covering various water bodies and underwater scenarios, designed for geometric task evaluation. Experimental results demonstrate that Wat3R outperforms current state-of-the-art methods in underwater multi-view depth estimation and point cloud reconstruction. The dataset and code are available at https://github.com/LSXI7/Wat3R .
