# Multi-Modal, Multi-Environment Machine Teaching for Robust Reward Learning

arXiv: https://arxiv.org/abs/2607.08647 · HTML: https://mlsanity.com/paper/2607.08647/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 26 of its 36 references that are in the map.
- First posted on arXiv 9 Jul 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 26 of 26)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [An Overview of Machine Teaching](https://mlsanity.com/paper/1801.05927/) (2018)
- [Meta-Inverse Reinforcement Learning with Probabilistic Context Variables](https://mlsanity.com/paper/1909.09314/) (2019)
- [Iterative Machine Teaching](https://mlsanity.com/paper/1705.10470/) (2017)
- [Learning Multimodal Rewards from Rankings](https://mlsanity.com/paper/2109.12750/) (2021)
- [Machine Teaching for Inverse Reinforcement Learning: Algorithms and Applications](https://mlsanity.com/paper/1805.07687/) (2018)
- [The Effect of Modeling Human Rationality Level on Learning Rewards from Multiple Feedback Types](https://mlsanity.com/paper/2208.10687/) (2022)
- [Interactive Teaching Algorithms for Inverse Reinforcement Learning](https://mlsanity.com/paper/1905.11867/) (2019)
- [Understanding the Power and Limitations of Teaching with Imperfect Knowledge](https://mlsanity.com/paper/2003.09712/) (2020)
- [Value Alignment Verification](https://mlsanity.com/paper/2012.01557/) (2020)
- [Teaching Inverse Reinforcement Learners via Features and Demonstrations](https://mlsanity.com/paper/1810.08926/) (2018)
- [Physical Interaction as Communication: Learning Robot Objectives Online from Human Corrections](https://mlsanity.com/paper/2107.02349/) (2021)
- [Unified Learning from Demonstrations, Corrections, and Preferences during Physical Human-Robot Interaction](https://mlsanity.com/paper/2207.03395/) (2022)
- [Learner-aware Teaching: Inverse Reinforcement Learning with Preferences and Constraints](https://mlsanity.com/paper/1906.00429/) (2019)
- [Teaching an Active Learner with Contrastive Examples](https://mlsanity.com/paper/2110.14888/) (2021)
- [Machine Teaching of Active Sequential Learners](https://mlsanity.com/paper/1809.02869/) (2018)
- [Reward Learning from Multiple Feedback Types](https://mlsanity.com/paper/2502.21038/) (2025)
- [Interactive Inverse Reinforcement Learning for Cooperative Games](https://mlsanity.com/paper/2111.04698/) (2021)
- [Assisted Robust Reward Design](https://mlsanity.com/paper/2111.09884/) (2021)
- [Effects of Robot Competency and Motion Legibility on Human Correction Feedback](https://mlsanity.com/paper/2501.03515/) (2025)
- [Meta-Inverse Reinforcement Learning for Mean Field Games via Probabilistic Context Variables](https://mlsanity.com/paper/2509.03845/) (2025)

## Built on by (most cited first, 1 of 1)

- [What Pretraining and Midtraining Make Learnable from Rewards?](https://mlsanity.com/paper/2609.38446/) (2026)

## Abstract (arXiv)

As autonomous agents are increasingly deployed across diverse operational contexts, aligning their behavior with human intent demands reward functions that remain robust to such changes rather than overfitting to any single environment. Inverse reinforcement learning (IRL) provides a principled way to infer such objectives from human feedback. However, existing analyses of optimal teaching approaches for IRL focus on single-environment, demonstration-only settings, leaving underexplored how heterogeneous feedback modalities and environment dynamics jointly constrain reward functions that generalize across multiple environments. Because demonstrations in one MDP entangle reward information with that environments specific structure, the resulting rewards frequently fail to generalize when the agent is deployed in a new setting. We first analyze how different feedback modalities constrain rewards, showing that, in the unlimited-data regime, comparisons impose strictly stronger global constraints than other modalities. Beyond this theoretical analysis, we introduce a hierarchical machine teaching algorithm for reward learning that operates across multiple MDPs. The algorithm first greedily selects informative environments that expose complementary reward constraints, then strategically queries low-cost feedback within those environments. Empirically, our method achieves substantially lower regret and stronger generalization to held-out environments than uniform teaching baselines under identical feedback budgets, demonstrating the importance of multi-environment, multi-modal teaching for learning dynamics-robust reward functions.
