# VEGAS: Human-Aligned Video Caption Evaluation via Gaze

arXiv: https://arxiv.org/abs/2607.08489 · HTML: https://mlsanity.com/paper/2607.08489/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 19 of its 29 references that are in the map.
- First posted on arXiv 9 Jul 2026.

## Placed in

- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 19 of 19)

- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [CIDEr: Consensus-based Image Description Evaluation](https://mlsanity.com/paper/1411.5726/) (2014)
- [MPNet: Masked and Permuted Pre-training for Language Understanding](https://mlsanity.com/paper/2004.09297/) (2020)
- [SPICE: Semantic Propositional Image Caption Evaluation](https://mlsanity.com/paper/1607.08822/) (2016)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [SlideVQA: A Dataset for Document Visual Question Answering on Multiple Images](https://mlsanity.com/paper/2301.04883/) (2023)
- [In the Eye of the Beholder: Gaze and Actions in First Person Video](https://mlsanity.com/paper/2006.00626/) (2020)
- [Actions in the Eye: Dynamic Gaze Datasets and Learnt Saliency Models for Visual Recognition](https://mlsanity.com/paper/1312.7570/) (2013)
- [In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting](https://mlsanity.com/paper/2509.07447/) (2025)
- [Seeing with Humans: Gaze-Assisted Neural Image Captioning](https://mlsanity.com/paper/1608.05203/) (2016)
- [Supervising Neural Attention Models for Video Captioning by Human Gaze Data](https://mlsanity.com/paper/1707.06029/) (2017)
- [SkillSight: Efficient First-Person Skill Assessment with Gaze](https://mlsanity.com/paper/2511.19629/) (2025)
- [VIBE: Annotation-Free Video-to-Text Information Bottleneck Evaluation for TL;DR](https://mlsanity.com/paper/2505.17423/) (2025)
- [Controlling Reading Ease with Gaze-Guided Text Generation](https://mlsanity.com/paper/2601.17781/) (2026)
- [Eyes on Target: Gaze-Aware Object Detection in Egocentric Video](https://mlsanity.com/paper/2511.01237/) (2025)
- [ViSIL: Unified Evaluation of Information Loss in Multimodal Video Captioning](https://mlsanity.com/paper/2601.09851/) (2026)
- [IRIS: Intent Resolution via Inference-time Saccades for Open-Ended VQA in Large Vision-Language Models](https://mlsanity.com/paper/2602.16138/) (2026)

## Abstract (arXiv)

Vision-language models excel at video captioning, yet typically generate descriptions that fail to capture individual viewers' attention. We propose VEGAS (Video caption Evaluation via GAze Score), a training-free metric that leverages test-time gaze to sample personalized, attention-aligned text. It is a cross-modal, information-theoretic metric that quantifies how well a candidate caption matches a viewer's focus. To evaluate VEGAS, we curate a dataset of egocentric activities and instructional slides paired with synchronized gaze and reference annotations. We then select captions based on VEGAS via rejection sampling without model retraining. Experiments show that VEGAS-selected captions align significantly better with human focus and improve downstream caption-to-video retrieval, demonstrating the practical utility of incorporating viewer attention during inference.
