# Open-ended Multi-agent Autocurricula via Visual Inspection of Policies with Multi-modal LLMs

arXiv: https://arxiv.org/abs/2607.08193 · HTML: https://mlsanity.com/paper/2607.08193/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 35 of its 43 references that are in the map.
- First posted on arXiv 9 Jul 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 35)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs](https://mlsanity.com/paper/2406.07476/) (2024)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [A Comprehensive Overview of Large Language Models](https://mlsanity.com/paper/2307.06435/) (2023)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Large Language Models: A Survey](https://mlsanity.com/paper/2402.06196/) (2024)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [An Introduction to Deep Reinforcement Learning](https://mlsanity.com/paper/1811.12560/) (2018)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Trust Region Policy Optimisation in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11251/) (2021)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [From Words to Watts: Benchmarking the Energy Costs of Large Language Model Inference](https://mlsanity.com/paper/2310.03003/) (2023)
- [Automatic Curriculum Learning For Deep RL: A Short Survey](https://mlsanity.com/paper/2003.04664/) (2020)
- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [The Revolution of Multimodal Large Language Models: A Survey](https://mlsanity.com/paper/2402.12451/) (2024)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions](https://mlsanity.com/paper/2003.08536/) (2020)
- [OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code](https://mlsanity.com/paper/2405.15568/) (2024)
- [OMNI: Open-endedness via Models of human Notions of Interestingness](https://mlsanity.com/paper/2306.01711/) (2023)
- [From Few to More: Large-scale Dynamic Multiagent Curriculum Learning](https://mlsanity.com/paper/1909.02790/) (2019)
- [MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.03376/) (2023)
- [No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery](https://mlsanity.com/paper/2408.15099/) (2024)
- [DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-Learning](https://mlsanity.com/paper/2102.07936/) (2021)

## Abstract (arXiv)

Open-ended curricula in Reinforcement Learning (RL) aim to train generally-capable agents by identifying tasks that facilitate learning increasingly complex skills. A major challenge when designing such curricula is assessing task difficulty relative to the agent's current learning progress. While previous work has explored using scalar task scores or textual summaries of the agent's behavior, here we study a different approach: directly inspecting policy behavior via recorded episode videos. We introduce a simple yet effective instantiation of this approach which leverages a Video Language Model (VLM) to both process these videos and provide curriculum recommendations, which we call Visual Inspection of Policies (VIP). Since videos can naturally contain any number of controllable agents, we empirically study VIP on the StarCraft Multi-Agent Challenge (SMAC). We show that even with a lightweight and openly accessible VLM (VideoLLaMa2-7B), VIP can use policy videos to generate more effective curricula than both its text-only ablation and methods that rely on scalar task scores.
