# Infinite Worlds with Versatile Interactions

arXiv: https://arxiv.org/abs/2607.07534 · HTML: https://mlsanity.com/paper/2607.07534/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 59 references that are in the map.
- First posted on arXiv 8 Jul 2026.

## Builds on (most cited first, 30 of 51)

- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Panda-70M: Captioning 70M Videos with Multiple Cross-Modality Teachers](https://mlsanity.com/paper/2402.19479/) (2024)
- [OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generation](https://mlsanity.com/paper/2407.02371/) (2024)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [MAGI-1: Autoregressive Video Generation at Scale](https://mlsanity.com/paper/2505.13211/) (2025)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [SkyReels-V2: Infinite-length Film Generative Model](https://mlsanity.com/paper/2504.13074/) (2025)
- [The EPIC-KITCHENS Dataset: Collection, Challenges and Baselines](https://mlsanity.com/paper/2005.00343/) (2020)
- [Understanding and Improving Layer Normalization](https://mlsanity.com/paper/1911.07013/) (2019)
- [EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video](https://mlsanity.com/paper/2505.11709/) (2025)
- [Matrix-game 2.0: An open-source real-time and streaming interactive world model](https://mlsanity.com/paper/2508.13009/) (2025)
- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [TransNet V2: An effective deep network architecture for fast shot transition detection](https://mlsanity.com/paper/2008.04838/) (2020)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [PaddleOCR 3.0 Technical Report](https://mlsanity.com/paper/2507.05595/) (2025)
- [Koala-36M: A Large-scale Video Dataset Improving Consistency between Fine-grained Conditions and Video Content](https://mlsanity.com/paper/2410.08260/) (2024)
- [GameGen-X: Interactive Open-world Game Video Generation](https://mlsanity.com/paper/2411.00769/) (2024)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models](https://mlsanity.com/paper/2503.10592/) (2025)
- [Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation](https://mlsanity.com/paper/2506.09350/) (2025)
- [Large Scale Diffusion Distillation via Score-Regularized Continuous-Time Consistency](https://mlsanity.com/paper/2510.08431/) (2025)
- [Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout](https://mlsanity.com/paper/2511.20649/) (2025)
- [Yume-1.5: A Text-Controlled Interactive World Generation Model](https://mlsanity.com/paper/2512.22096/) (2025)
- [LLM-grounded Video Diffusion Models](https://mlsanity.com/paper/2309.17444/) (2023)

## Built on by (most cited first, 30 of 48)

- [Native Video-Action Pretraining for Generalizable Robot Control](https://mlsanity.com/paper/2607.08639/) (2026)
- [Alaya-EVOKE: From Linear-Scaling Supervision to Endless World](https://mlsanity.com/paper/2608.13546/) (2026)
- [Code World Model: Coding Agent as World Brain](https://mlsanity.com/paper/2608.25927/) (2026)
- [SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models](https://mlsanity.com/paper/2609.02886/) (2026)
- [Programmable World Model](https://mlsanity.com/paper/2609.10540/) (2026)
- [Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory](https://mlsanity.com/paper/2608.29910/) (2026)
- [Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillation](https://mlsanity.com/paper/2608.13391/) (2026)
- [HarnessEval-W: Agentifying the Evaluation of Visual Worlds](https://mlsanity.com/paper/2608.16859/) (2026)
- [H3-World: Turning Language Understanding into World Control](https://mlsanity.com/paper/2609.01560/) (2026)
- [Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control](https://mlsanity.com/paper/2609.17909/) (2026)
- [Sekai2: From World Exploration to Interactive World Modeling](https://mlsanity.com/paper/2608.09449/) (2026)
- [ConsistWorld: Evidence Routing for Consistent Multi-Agent World Models](https://mlsanity.com/paper/2609.22641/) (2026)
- [Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention](https://mlsanity.com/paper/2607.20940/) (2026)
- [ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow](https://mlsanity.com/paper/2607.28362/) (2026)
- [ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models](https://mlsanity.com/paper/2608.14022/) (2026)
- [WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations](https://mlsanity.com/paper/2608.15659/) (2026)
- [Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout](https://mlsanity.com/paper/2609.09123/) (2026)
- [MiniWorld: Democratizing the Training of Video World Models from Scratch](https://mlsanity.com/paper/2608.01127/) (2026)
- [WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory](https://mlsanity.com/paper/2609.24984/) (2026)
- [GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models](https://mlsanity.com/paper/2609.25652/) (2026)
- [QuantWM: Temporally Consistent 2-Bit KV Cache Quantization for World Models and Video Generation](https://mlsanity.com/paper/2609.26425/) (2026)
- [Precise Editing and Flexible Referencing for Interactable Worlds](https://mlsanity.com/paper/2609.34470/) (2026)
- [Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models](https://mlsanity.com/paper/2610.01614/) (2026)
- [SCOPE: Score-Isolated Agentic Optimization for Video World Models](https://mlsanity.com/paper/2608.15043/) (2026)
- [N0-Foundation: Towards the Age of Tactile Intelligence](https://mlsanity.com/paper/2608.29601/) (2026)
- [World in World: Explore the World with World Models](https://mlsanity.com/paper/2609.11548/) (2026)
- [HappyWorld-Bench](https://mlsanity.com/paper/2609.24308/) (2026)
- [Code Plans, Diffusion Renders: Open-Ended Generative World Modeling](https://mlsanity.com/paper/2609.26458/) (2026)
- [HelloWorld: Towards Practical Applications of Generative Driving World Models](https://mlsanity.com/paper/2609.28931/) (2026)
- [OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Models](https://mlsanity.com/paper/2609.35052/) (2026)

## Abstract (arXiv)

We present LingBot-World 2.0 (also known as LingBot-World-Infinity), an advanced iteration of LingBot-World featuring four distinct upgrades. (1) Our model achieves an unbounded interaction horizon while maintaining consistent output quality, benefiting from a carefully crafted causal pretraining paradigm. (2) Through distilling a real-time variant from the base model, our system guarantees rapid response time, sufficient to drive 720p video streams at 60 fps. (3) Compared to the previous version, this update introduces highly diverse interactive elements, comprising a broader spectrum of actions (e.g., attacking, archery, spell-casting, and shooting) alongside a richer variety of text-driven events. (4) We pioneer the integration of an agentic harness within the domain of world modeling, wherein a pilot agent is tasked with planning and executing character behaviors, while a director agent is responsible for synthesizing novel environmental elements as the scene progresses. Additionally, to facilitate a shared experience, we develop an interface that permits multiple players to simultaneously immerse themselves in this vivid world simulator. We pair our primary 14B model with a lightweight 1.3B counterpart, which supports effortless deployment on a single GPU.
