# Large Behavior Model: A Promptable Digital Twin of the Retail Customer

arXiv: https://arxiv.org/abs/2607.06993 · HTML: https://mlsanity.com/paper/2607.06993/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 35 references that are in the map.
- First posted on arXiv 8 Jul 2026.

## Builds on (most cited first, 25 of 25)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Gemma 2: Improving Open Language Models at a Practical Size](https://mlsanity.com/paper/2408.00118/) (2024)
- [Self-Attentive Sequential Recommendation](https://mlsanity.com/paper/1808.09781/) (2018)
- [Neural Collaborative Filtering](https://mlsanity.com/paper/1708.05031/) (2017)
- [BERT4Rec: Sequential Recommendation with Bidirectional Encoder Representations from Transformer](https://mlsanity.com/paper/1904.06690/) (2019)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Recommender Systems with Generative Retrieval](https://mlsanity.com/paper/2305.05065/) (2023)
- [Actions Speak Louder than Words: Trillion-Parameter Sequential Transducers for Generative Recommendations](https://mlsanity.com/paper/2402.17152/) (2024)
- [User-LLM: Efficient LLM Contextualization with User Embeddings](https://mlsanity.com/paper/2402.13598/) (2024)
- [Mind the Sim2Real Gap in User Simulation for Agentic Tasks](https://mlsanity.com/paper/2603.11245/) (2026)
- [Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data](https://mlsanity.com/paper/2503.20749/) (2025)
- [Twin-2K-500: A dataset for building digital twins of over 2,000 people based on their answers to over 500 questions](https://mlsanity.com/paper/2505.17479/) (2025)
- [Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning](https://mlsanity.com/paper/2507.17842/) (2025)
- [Customer-R1: Personalized Simulation of Human Behaviors via RL-based LLM Agent in Online Shopping](https://mlsanity.com/paper/2510.07230/) (2025)
- [A Survey on LLM-based Conversational User Simulation](https://mlsanity.com/paper/2604.24977/) (2026)
- [The Need for a Socially-Grounded Persona Framework for User Simulation](https://mlsanity.com/paper/2601.07110/) (2026)
- [Digital Twins as Funhouse Mirrors: Five Key Distortions](https://mlsanity.com/paper/2509.19088/) (2025)
- [Large Content And Behavior Models To Understand, Simulate, And Optimize Content And Behavior](https://mlsanity.com/paper/2309.00359/) (2023)
- [Long Context, Less Focus: A Scaling Gap in LLMs Revealed through Privacy and Personalization](https://mlsanity.com/paper/2602.15028/) (2026)
- [CURP: Codebook-based Continuous User Representation for Personalized Generation with LLMs](https://mlsanity.com/paper/2602.00742/) (2026)
- [Do LLMs Benefit from User and Item Embeddings in Recommendation Tasks?](https://mlsanity.com/paper/2601.04690/) (2026)

## Built on by (most cited first, 1 of 1)

- [Scored vs. Generated Readouts in Behavioral Language Models: An Empirical Study of Elicitation Format](https://mlsanity.com/paper/2609.09882/) (2026)

## Abstract (arXiv)

Customer behavior modeling underpins recommendation, marketing, and decision support, yet existing approaches either optimize predictive accuracy without explaining decisions or simulate users without grounding them in real behavioral data. We present the Large Behavioral Model (LBM) that learns customer decision making directly from large-scale retail transactions through a unified Person-Environment formulation. Customer state is represented by a behavioral profile derived from historical purchases, while product context is incorporated through retrieval-augmented generation. The model is trained using continued pre-training on verbalized behavioral data, supervised fine-tuning for decision generation, and reinforcement learning with verifiable rewards for evidence-based calibration. We evaluate the proposed framework on purchase prediction, hard-negative discrimination, basket completion, promotion response, and cross-domain voucher redemption. The model consistently outperforms frontier general-purpose language models on in-domain retail tasks while demonstrating strong zero-shot and fine-tuned transfer across retailers and decision domains. Ablation studies show that continued pre-training is the primary driver of behavioral generalization, retrieval is most effective when applied during both training and inference, and reinforcement learning improves reliance on explicit behavioral evidence over generic language-model priors. These results demonstrate that behavioral knowledge encoded in transaction histories can be effectively learned by language models, providing a scalable foundation for customer digital twins and behavior simulation.
