# Retrieving and Refining Winning Noise Tickets for Diffusion-Based Motion Generation

arXiv: https://arxiv.org/abs/2607.06843 · HTML: https://mlsanity.com/paper/2607.06843/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 37 of its 43 references that are in the map.
- First posted on arXiv 7 Jul 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 37)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis](https://mlsanity.com/paper/2305.00976/) (2023)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [InitNO: Boosting Text-to-Image Diffusion Models via Initial Noise Optimization](https://mlsanity.com/paper/2404.04650/) (2024)
- [ReNO: Enhancing One-step Text-to-Image Models through Reward-based Noise Optimization](https://mlsanity.com/paper/2406.04312/) (2024)
- [Optimizing Diffusion Noise Can Serve As Universal Motion Priors](https://mlsanity.com/paper/2312.11994/) (2023)
- [Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation](https://mlsanity.com/paper/2401.08559/) (2024)
- [ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation](https://mlsanity.com/paper/2203.07706/) (2022)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [Guided Image Synthesis via Initial Image Editing in Diffusion Model](https://mlsanity.com/paper/2305.03382/) (2023)
- [Good Seed Makes a Good Crop: Discovering Secret Seeds in Text-to-Image Diffusion Models](https://mlsanity.com/paper/2405.14828/) (2024)
- [SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing](https://mlsanity.com/paper/2503.13836/) (2025)
- [SMooDi: Stylized Motion Diffusion Model](https://mlsanity.com/paper/2407.12783/) (2024)
- [Noise Hypernetworks: Amortizing Test-Time Compute in Diffusion Models](https://mlsanity.com/paper/2508.09968/) (2025)

## Built on by (most cited first, 1 of 1)

- [MotionSpaceFlow: Representation-Aware Flow Matching in Direct Motion Space](https://mlsanity.com/paper/2609.34190/) (2026)

## Abstract (arXiv)

Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory. We posit that the initial noise is central to this consistency: within the Gaussian noise space, certain instances, i.e. winning noise tickets, carry latent structure that biases denoising toward particular motion semantics, even under null prompts. We propose WInning Noise Retrieval and Optimization (WINRO), a training-free, model-agnostic framework that improves text-motion alignment by selecting and refining such tickets before diffusion sampling. WINRO maps random noises to motion features generated under null prompts, retrieves the best-aligned noise for a given text, and refines it via a KL-regularized objective that reduces the residual semantic gap while preserving the Gaussian prior. An optional LoRA-based adapter amortizes this refinement into a single forward pass. WINRO consistently improves text-motion fidelity across different base models, MDM and MotionLCM, on HumanML3D without retraining, improves temporal robustness on the MTT benchmark, and generalizes to applications such as motion stylization and spatial constraint satisfaction.
