# PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space

arXiv: https://arxiv.org/abs/2607.05373 · HTML: https://mlsanity.com/paper/2607.05373/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 47 of its 89 references that are in the map.
- First posted on arXiv 6 Jul 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 47)

- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Decoupled Weight Decay Regularization](https://mlsanity.com/paper/1711.05101/) (2017)
- [GLU Variants Improve Transformer](https://mlsanity.com/paper/2002.05202/) (2020)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [World Action Models are Zero-shot Policies](https://mlsanity.com/paper/2602.15922/) (2026)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [BLIP3-o: A Family of Fully Open Unified Multimodal Models-Architecture, Training and Dataset](https://mlsanity.com/paper/2505.09568/) (2025)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [Diffusion Transformers with Representation Autoencoders](https://mlsanity.com/paper/2510.11690/) (2025)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [WorldScore: A Unified Evaluation Benchmark for World Generation](https://mlsanity.com/paper/2504.00983/) (2025)
- [ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model](https://mlsanity.com/paper/2408.16767/) (2024)
- [DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion](https://mlsanity.com/paper/2411.04928/) (2024)
- [ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image](https://mlsanity.com/paper/2310.17994/) (2023)
- [PixelFlow: Pixel-Space Generative Models with Flow](https://mlsanity.com/paper/2504.07963/) (2025)
- [Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling](https://mlsanity.com/paper/2507.07982/) (2025)
- [Latent Diffusion Model without Variational Autoencoder](https://mlsanity.com/paper/2510.15301/) (2025)
- [PixelDiT: Pixel Diffusion Transformers for Image Generation](https://mlsanity.com/paper/2511.20645/) (2025)
- [PixNerd: Pixel Neural Field Diffusion](https://mlsanity.com/paper/2507.23268/) (2025)
- [3D and 4D World Modeling: A Survey](https://mlsanity.com/paper/2509.07996/) (2025)
- [DeCo: Frequency-Decoupled Pixel Diffusion for End-to-End Image Generation](https://mlsanity.com/paper/2511.19365/) (2025)
- [GenXD: Generating Any 3D and 4D Scenes](https://mlsanity.com/paper/2411.02319/) (2024)
- [DiP: Taming Diffusion Models in Pixel Space](https://mlsanity.com/paper/2511.18822/) (2025)

## Built on by (most cited first, 4 of 4)

- [Pixel-Space Diffusion Transformers](https://mlsanity.com/paper/2607.17585/) (2026)
- [World in World: Explore the World with World Models](https://mlsanity.com/paper/2609.11548/) (2026)
- [DMA2: Pixel-space Distribution Matching with Adversarial and Anchor Losses](https://mlsanity.com/paper/2609.38156/) (2026)
- [GenIA: Generative Reconstruction with Test-Time Input Alignment](https://mlsanity.com/paper/2610.12388/) (2026)

## Abstract (arXiv)

3D reconstruction and generation are commonly tackled by separate paradigms: pixel-based regression for reconstruction, and latent diffusion for generation. Recent works attempt to unify them in latent space, but with notable drawbacks: the diffusion objective is defined on latent features rather than the underlying 3D representation, and both branches suffer from information loss introduced by latent encoding, while requiring a pretrained Variational Autoencoder (VAE) or Representation Autoencoder (RAE). In this paper, we reformulate these two tasks under a unified pixel-space diffusion paradigm and introduce PixWorld, a single model that jointly addresses 3D reconstruction and generation. By supervising diffusion directly on rendered images, PixWorld removes the above limitations and aligns optimization with 3D scene fidelity. Beyond photometric and perceptual supervision that operates at the 2D image level and lacks 3D geometric awareness, we further introduce a geometry perception loss that aligns rendered views with their ground truth in the geometry-aware feature space of a pretrained 3D foundation model, providing 3D structural supervision. PixWorld consistently outperforms prior latent-space generation methods and matches state-of-the-art reconstruction methods, demonstrating the superiority of a unified pixel-space approach.
