# Regime-Conditional Stabilisation of LLM-Augmented Cooperative Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2607.04470 · HTML: https://mlsanity.com/paper/2607.04470/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 17 of its 25 references that are in the map.
- First posted on arXiv 5 Jul 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 17 of 17)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1702.08887/) (2017)
- [A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity](https://mlsanity.com/paper/1707.09183/) (2017)
- [LAMARL: LLM-Aided Multi-Agent Reinforcement Learning for Cooperative Policy Generation](https://mlsanity.com/paper/2506.01538/) (2025)

## Abstract (arXiv)

Large Language Models (LLMs) offer a natural interface for translating human objectives into reward signals for cooperative multi-agent reinforcement learning (MARL), yet the training-time dynamics of this integration remain poorly understood. We show that dynamically updating LLM-generated reward weights during off-policy MARL violates the stationarity assumption of Potential-Based Reward Shaping (PBRS) and contaminates the experience replay buffer, whose stored transitions carry reward labels computed under stale shaping weights. We characterise the result as a regime-dependent failure whose severity depends on how competent the unshaped baseline already is. To control it we propose two stabilisation strategies: a Phase-Based Freeze Schedule that enforces strict stationarity within training phases, and Exponential Moving Average (EMA) smoothing that bounds per-episode weight drift. We evaluate across three cooperative environments and five random seeds with QMIX, complemented by an exploratory VDN extension, yielding a three-regime taxonomy. In the augmentative regime (Simple Spread), where the baseline is functional (74.4 %), EMA significantly improves success to 86.7 % (+12.3 pp, p<0.01) while naive dynamic updates collapse it to 15.2 %. In the essential regime (Level-Based Foraging), where the baseline is broken (0.1 %), any shaping unlocks the task (95.9 % under EMA). In the supplementary regime (SMAC 3m), where the baseline is near-saturated (98.8 %), stabilised shaping preserves performance (99.9 %) while unstabilised shaping adds variance without gain. These findings establish reward-signal stationarity as a necessary design constraint and indicate that regime placement is a practical predictor of whether dynamic LLM shaping helps or harms.
