# MACRO: Training-free Multi-plane Attention for Closeup Render Optimization

arXiv: https://arxiv.org/abs/2607.03875 · HTML: https://mlsanity.com/paper/2607.03875/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 32 references that are in the map.
- First posted on arXiv 4 Jul 2026.

## Builds on (most cited first, 29 of 29)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data](https://mlsanity.com/paper/2306.09344/) (2023)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [Stable Virtual Camera: Generative View Synthesis with Diffusion Models](https://mlsanity.com/paper/2503.14489/) (2025)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering](https://mlsanity.com/paper/2311.17089/) (2023)
- [Deep Scale-spaces: Equivariance Over Scale](https://mlsanity.com/paper/1905.11697/) (2019)
- [FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization](https://mlsanity.com/paper/2403.06908/) (2024)
- [Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration](https://mlsanity.com/paper/2403.11056/) (2024)
- [GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors](https://mlsanity.com/paper/2508.09667/) (2025)
- [DISCO: accurate Discrete Scale Convolutions](https://mlsanity.com/paper/2106.02733/) (2021)
- [FlowR: Flowing from Sparse to Dense 3D Reconstructions](https://mlsanity.com/paper/2504.01647/) (2025)
- [Progressive Focused Transformer for Single Image Super-Resolution](https://mlsanity.com/paper/2503.20337/) (2025)
- [Truly Scale-Equivariant Deep Nets with Fourier Layers](https://mlsanity.com/paper/2311.02922/) (2023)
- [SuperGS: Super-Resolution 3D Gaussian Splatting Enhanced by Variational Residual Features and Uncertainty-Augmented Learning](https://mlsanity.com/paper/2410.02571/) (2024)
- [ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models](https://mlsanity.com/paper/2603.00492/) (2026)
- [Close-up-GS: Enhancing Close-Up View Synthesis in 3D Gaussian Splatting with Progressive Self-Training](https://mlsanity.com/paper/2503.09396/) (2025)
- [Enhancing Close-up Novel View Synthesis via Pseudo-labeling](https://mlsanity.com/paper/2503.15908/) (2025)
- [CloseUpShot: Close-up Novel View Synthesis from Sparse-views via Point-conditioned Diffusion Model](https://mlsanity.com/paper/2511.13121/) (2025)
- [IE-SRGS: An Internal-External Knowledge Fusion Framework for High-Fidelity 3D Gaussian Splatting Super-Resolution](https://mlsanity.com/paper/2511.22233/) (2025)
- [SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting](https://mlsanity.com/paper/2512.02172/) (2025)

## Abstract (arXiv)

Close-up rendering, zooming into a scene well beyond any training camera, is important for virtual production and interactive 3D content, yet remains an open challenge. 3D Gaussian splatting (3DGS) enables high-fidelity, real-time novel view synthesis, but its rendering quality degrades at close range. Recent diffusion-based methods that enhance the rendering by conditioning on reference images from the training set produce significant artifacts in this setting. We analyze this failure and identify its root cause: the scale gap between the close-up and reference views. We show that the features in reference-conditioned enhancement models are not scale-invariant, causing cross-view attention to retrieve incorrect correspondences when the same content appears at different scales, and that this mismatch cannot be corrected in latent space because the VAE encoder is not scale-equivariant. Building on this analysis we introduce MACRO, Multi-plane Attention for Closeup Render Optimization, a training-free method for high-quality close-up novel view synthesis from 3DGS. MACRO resolves the scale gap by leveraging the scene's known 3D structure: it decomposes the close-up into depth planes, crops and resizes references in image space to match the scale of each plane before encoding, and applies a depth-aware attention mask so each token attends only to scale-matched references. The method requires no architectural changes or additional training. We further contribute two new close-up novel view synthesis benchmarks, the first standardized evaluation protocol for this setting, and demonstrate state-of-the-art results on both, outperforming existing 3DGS and diffusion-based methods on both reconstruction and perceptual metrics. Project page: https://nitzanhod.github.io/MACRO
