# Assessing Rule Adherence of LLM Adjudicators in Call of Cthulhu TRPG

arXiv: https://arxiv.org/abs/2607.02802 · HTML: https://mlsanity.com/paper/2607.02802/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 43 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Builds on (most cited first, 15 of 15)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
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- [Not what you've signed up for: Compromising Real-World LLM-Integrated Applications with Indirect Prompt Injection](https://mlsanity.com/paper/2302.12173/) (2023)
- [A Survey on LLM-as-a-Judge](https://mlsanity.com/paper/2411.15594/) (2024)
- [Towards Understanding Sycophancy in Language Models](https://mlsanity.com/paper/2310.13548/) (2023)
- [Large Language Models Can Be Easily Distracted by Irrelevant Context](https://mlsanity.com/paper/2302.00093/) (2023)
- [DeepInception: Hypnotize Large Language Model to Be Jailbreaker](https://mlsanity.com/paper/2311.03191/) (2023)
- [JudgeBench: A Benchmark for Evaluating LLM-based Judges](https://mlsanity.com/paper/2410.12784/) (2024)
- [Agent-as-a-Judge: Evaluate Agents with Agents](https://mlsanity.com/paper/2410.10934/) (2024)
- [FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information](https://mlsanity.com/paper/2305.01528/) (2023)
- [RogueGPT: dis-ethical tuning transforms ChatGPT4 into a Rogue AI in 158 Words](https://mlsanity.com/paper/2407.15009/) (2024)
- [You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling](https://mlsanity.com/paper/2409.06949/) (2024)
- [Reinforcement Learning Environment with LLM-Controlled Adversary in D&D 5th Edition Combat](https://mlsanity.com/paper/2503.15726/) (2025)
- [A guided journey through non-interactive automatic story generation](https://mlsanity.com/paper/2110.11167/) (2021)
- [Does Reasoning Help LLM Agents Play Dungeons and Dragons? A Prompt Engineering Experiment](https://mlsanity.com/paper/2510.18112/) (2025)

## Abstract (arXiv)

As LLMs are increasingly deployed as autonomous adjudicators in games such as Call of Cthulhu (CoC), robust rule adherence becomes critical when user intent conflicts with system rules. However, as these models are trained to be helpful and compliant, they may be vulnerable to a class of manipulations we term Rhetorical Injection, where adversarial users exploit narrative framing techniques such as pseudo-logical reasoning and authoritative coercion to bypass adjudication logic. We present CoC-Seduce, a multi-agent adversarial benchmark built on CoC, a Tabletop Role-Playing Game (TRPG) in which rules are explicit about which risky actions require adjudication, yet interaction remains entirely in natural language. Three LLMs, i.e., GPT-5.4, Claude Sonnet 4.6, Gemini 3.5 Flash, serve as adversarial generators producing 5,376 samples across 4 world settings and 16 skill categories. We then benchmark 22 target adjudicators against this corpus. Evaluation across 22 models reveals that neither newer releases nor explicit reasoning reliably confer adjudication robustness, that Pseudo-Logic framing is the most effective rhetorical style, and that the world setting, including culturally distant ones, has only a modest effect. Project page: https://github.com/answerrtx/CoC-Seduce.
