# Biomechanics-aware Multi-view Markerless Motion Capture of Dexterous Hand Movements

arXiv: https://arxiv.org/abs/2607.02796 · HTML: https://mlsanity.com/paper/2607.02796/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 50 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Builds on (most cited first, 22 of 22)

- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time](https://mlsanity.com/paper/2211.03375/) (2022)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [RTMPose: Real-Time Multi-Person Pose Estimation based on MMPose](https://mlsanity.com/paper/2303.07399/) (2023)
- [Distribution-Aware Coordinate Representation for Human Pose Estimation](https://mlsanity.com/paper/1910.06278/) (2019)
- [Equinox: neural networks in JAX via callable PyTrees and filtered transformations](https://mlsanity.com/paper/2111.00254/) (2021)
- [The Devil is in the Details: Delving into Unbiased Data Processing for Human Pose Estimation](https://mlsanity.com/paper/1911.07524/) (2019)
- [SAM 3D Body: Robust Full-Body Human Mesh Recovery](https://mlsanity.com/paper/2602.15989/) (2026)
- [MoVi: A Large Multipurpose Motion and Video Dataset](https://mlsanity.com/paper/2003.01888/) (2020)
- [Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formats](https://mlsanity.com/paper/2212.14474/) (2022)
- [Differentiable Biomechanics Unlocks Opportunities for Markerless Motion Capture](https://mlsanity.com/paper/2402.17192/) (2024)
- [PosePipe: Open-Source Human Pose Estimation Pipeline for Clinical Research](https://mlsanity.com/paper/2203.08792/) (2022)
- [On Triangulation as a Form of Self-Supervision for 3D Human Pose Estimation](https://mlsanity.com/paper/2203.15865/) (2022)
- [Markerless Motion Capture and Biomechanical Analysis Pipeline](https://mlsanity.com/paper/2303.10654/) (2023)
- [Differentiable Biomechanics for Markerless Motion Capture in Upper Limb Stroke Rehabilitation: A Comparison with Optical Motion Capture](https://mlsanity.com/paper/2411.14992/) (2024)
- [Monocular Biomechanical Tracking of Fingers with Inverse Kinematics to Foundation Models](https://mlsanity.com/paper/2605.09258/) (2026)
- [Hand tracking for clinical applications: validation of the Google MediaPipe Hand (GMH) and the depth-enhanced GMH-D frameworks](https://mlsanity.com/paper/2308.01088/) (2023)

## Abstract (arXiv)

Markerless motion capture (MMC) techniques have been widely beneficial in biomechanical analysis of human movement; however, application to complex motions of the hand lags other musculoskeletal systems. The primary goal of this study was to evaluate the performance of a biomechanical reconstruction method that implements a gradient-based optimization approach with a biomechanical model in the loop for tracking dexterous, unconstrained hand movements using MMC. Using a custom, 8-camera setup, we acquired 121 video recordings from 6 participants performing 11 different tasks that spanned 6 hand postures, 5 object manipulation tasks, and involved motion of the proximal upper limb joints. Performance of the proposed MMC pipeline was directly compared to a more commonly adopted two-stage reconstruction method that first triangulates 2D keypoints from computer vision pose estimation algorithms to 3D and then enforces biomechanical constraints by solving a constrained inverse kinematics problem. Relative performance was assessed qualitatively by visual inspection and quantitatively using a computer vision metric. Our method generated solutions for all 121 video recordings; the two-stage method did not converge for 15% of the recordings. Across the remaining videos, our method produced more biomechanically plausible hand kinematics than the two-stage method and was more robust to occlusion effects during tasks that involved objects. The relative robustness of the end-to-end method suggests that it is more effective in utilizing the available 2D digital keypoint information. Automatic and biomechanically meaningful tracking of hand kinematics during dexterous movements has the potential to support clinical evaluation, rehabilitation monitoring, and studies of human motor control.
