# Controllable Sim Agents with Behavior Latents

arXiv: https://arxiv.org/abs/2607.02496 · HTML: https://mlsanity.com/paper/2607.02496/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 36 of its 40 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Builds on (most cited first, 30 of 36)

- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Large Scale Interactive Motion Forecasting for Autonomous Driving : The Waymo Open Motion Dataset](https://mlsanity.com/paper/2104.10133/) (2021)
- [Wayformer: Motion Forecasting via Simple & Efficient Attention Networks](https://mlsanity.com/paper/2207.05844/) (2022)
- [MotionDiffuser: Controllable Multi-Agent Motion Prediction using Diffusion](https://mlsanity.com/paper/2306.03083/) (2023)
- [TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors](https://mlsanity.com/paper/2101.06557/) (2021)
- [Guided Conditional Diffusion for Controllable Traffic Simulation](https://mlsanity.com/paper/2210.17366/) (2022)
- [Scene Transformer: A unified architecture for predicting multiple agent trajectories](https://mlsanity.com/paper/2106.08417/) (2021)
- [MotionLM: Multi-Agent Motion Forecasting as Language Modeling](https://mlsanity.com/paper/2309.16534/) (2023)
- [MTR++: Multi-Agent Motion Prediction with Symmetric Scene Modeling and Guided Intention Querying](https://mlsanity.com/paper/2306.17770/) (2023)
- [Generating Useful Accident-Prone Driving Scenarios via a Learned Traffic Prior](https://mlsanity.com/paper/2112.05077/) (2021)
- [GoalFlow: Goal-Driven Flow Matching for Multimodal Trajectories Generation in End-to-End Autonomous Driving](https://mlsanity.com/paper/2503.05689/) (2025)
- [Language-Guided Traffic Simulation via Scene-Level Diffusion](https://mlsanity.com/paper/2306.06344/) (2023)
- [The Waymo Open Sim Agents Challenge](https://mlsanity.com/paper/2305.12032/) (2023)
- [Robust Autonomy Emerges from Self-Play](https://mlsanity.com/paper/2502.03349/) (2025)
- [Trajeglish: Traffic Modeling as Next-Token Prediction](https://mlsanity.com/paper/2312.04535/) (2023)
- [TrafficBots: Towards World Models for Autonomous Driving Simulation and Motion Prediction](https://mlsanity.com/paper/2303.04116/) (2023)
- [BehaviorGPT: Smart Agent Simulation for Autonomous Driving with Next-Patch Prediction](https://mlsanity.com/paper/2405.17372/) (2024)
- [SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout](https://mlsanity.com/paper/2412.12129/) (2024)
- [Scenario Diffusion: Controllable Driving Scenario Generation With Diffusion](https://mlsanity.com/paper/2311.02738/) (2023)
- [Solving Motion Planning Tasks with a Scalable Generative Model](https://mlsanity.com/paper/2407.02797/) (2024)
- [Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models](https://mlsanity.com/paper/2412.05334/) (2024)
- [SAFE-SIM: Safety-Critical Closed-Loop Traffic Simulation with Diffusion-Controllable Adversaries](https://mlsanity.com/paper/2401.00391/) (2023)
- [Versatile Behavior Diffusion for Generalized Traffic Agent Simulation](https://mlsanity.com/paper/2404.02524/) (2024)
- [Scenario Dreamer: Vectorized Latent Diffusion for Generating Driving Simulation Environments](https://mlsanity.com/paper/2503.22496/) (2025)
- [CtRL-Sim: Reactive and Controllable Driving Agents with Offline Reinforcement Learning](https://mlsanity.com/paper/2403.19918/) (2024)
- [TrajGen: Generating Realistic and Diverse Trajectories with Reactive and Feasible Agent Behaviors for Autonomous Driving](https://mlsanity.com/paper/2203.16792/) (2022)
- [Flow Matching-Based Autonomous Driving Planning with Advanced Interactive Behavior Modeling](https://mlsanity.com/paper/2510.11083/) (2025)
- [Reinforcement Learning with Human Feedback for Realistic Traffic Simulation](https://mlsanity.com/paper/2309.00709/) (2023)
- [SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model](https://mlsanity.com/paper/2506.21976/) (2025)

## Abstract (arXiv)

Realistic traffic simulation requires agents that imitate logged behavior and can also be steered along interpretable axes. Such controllability enables engineers to isolate variables, reproduce specific edge cases, and test autonomous systems without real-world risk. We introduce Controllable Neural Variational Agents (CNeVA), a controllable simulated-agent framework that learns to infer a per-agent Gaussian behavior latent from per-channel discounted returns via a closed-form conjugate variational update, conditioning a rectified-flow trajectory generator trained on a mixed channel-mask curriculum for classifier-free guidance. To tackle scarcity in reward signals, we propose soft eligibility gates that replace hard binary thresholds with smooth exponential decay, preserving the gradient signal for near-threshold agents. On the Waymo Open Motion Dataset, CNeVA attains competitive realism on the benchmark while exposing per-channel controllability that the higher-ranked imitation models lack. Speed- and acceleration-based steering produces monotone responses without stall-induced reward hacking. Safety controllability is monotone and substantial with the introduction of soft eligibility. We manage to achieve steerable map compliance under a context-residual return measure. Furthermore, our experiment demonstrates that steering metrics must be read alongside physical-plausibility guardrails to avoid reward-hacking confounds.
