# Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs

arXiv: https://arxiv.org/abs/2607.02425 · HTML: https://mlsanity.com/paper/2607.02425/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 42 of its 53 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 42)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [Perception Encoder: The best visual embeddings are not at the output of the network](https://mlsanity.com/paper/2504.13181/) (2025)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [MiniLMv2: Multi-Head Self-Attention Relation Distillation for Compressing Pretrained Transformers](https://mlsanity.com/paper/2012.15828/) (2020)
- [Egocentric Video-Language Pretraining](https://mlsanity.com/paper/2206.01670/) (2022)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [Graph Matching Networks for Learning the Similarity of Graph Structured Objects](https://mlsanity.com/paper/1904.12787/) (2019)
- [EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbone](https://mlsanity.com/paper/2307.05463/) (2023)
- [EgoTaskQA: Understanding Human Tasks in Egocentric Videos](https://mlsanity.com/paper/2210.03929/) (2022)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [Vision-by-Language for Training-Free Compositional Image Retrieval](https://mlsanity.com/paper/2310.09291/) (2023)
- [Spatial-Temporal Transformer for Dynamic Scene Graph Generation](https://mlsanity.com/paper/2107.12309/) (2021)
- [SimGNN: A Neural Network Approach to Fast Graph Similarity Computation](https://mlsanity.com/paper/1808.05689/) (2018)
- [ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation](https://mlsanity.com/paper/2409.13682/) (2024)
- [HierVL: Learning Hierarchical Video-Language Embeddings](https://mlsanity.com/paper/2301.02311/) (2023)
- [Action Scene Graphs for Long-Form Understanding of Egocentric Videos](https://mlsanity.com/paper/2312.03391/) (2023)
- [EGTR: Extracting Graph from Transformer for Scene Graph Generation](https://mlsanity.com/paper/2404.02072/) (2024)
- [Panoptic Video Scene Graph Generation](https://mlsanity.com/paper/2311.17058/) (2023)
- [Unbiased Scene Graph Generation in Videos](https://mlsanity.com/paper/2304.00733/) (2023)
- [LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation](https://mlsanity.com/paper/2310.10404/) (2023)
- [Composed Video Retrieval via Enriched Context and Discriminative Embeddings](https://mlsanity.com/paper/2403.16997/) (2024)
- [Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding](https://mlsanity.com/paper/2501.00358/) (2024)
- [HIG: Hierarchical Interlacement Graph Approach to Scene Graph Generation in Video Understanding](https://mlsanity.com/paper/2312.03050/) (2023)
- [STEP: Enhancing Video-LLMs' Compositional Reasoning by Spatio-Temporal Graph-guided Self-Training](https://mlsanity.com/paper/2412.00161/) (2024)
- [EgoCVR: An Egocentric Benchmark for Fine-Grained Composed Video Retrieval](https://mlsanity.com/paper/2407.16658/) (2024)

## Built on by (most cited first, 1 of 1)

- [SceneForesee: Learning Scene Evolution for Spatiotemporal Reasoning](https://mlsanity.com/paper/2610.14439/) (2026)

## Abstract (arXiv)

Understanding human behavior while interacting with the surrounding world is crucial for many applications of embodied AI. First-person videos are particularly informative for this problem, as they well capture how activities reshape the scene over time. However, existing approaches often rely on implicit visual or language-aligned representations, disregarding structured reasoning over the scene dynamic. We argue that explicit, compositional and editable representations of human-environment interactions can play a crucial role for rich grounded activity understanding. To this end, we introduce SG-Ego, a large scale annotation set extending Ego4D with spatio-temporal scene graphs, where relations triplets are consolidated over time into explicit time-evolving descriptions of the scene state. To reason over this representation, we propose GLEN, a graph-based model that operates over scene graph sequences to both align them with textual actions and model their temporal evolution. In addition, we formulate the activity-driven graph-edit forecasting (A-GEF) problem, a novel task that casts scene dynamics as a sequence of structured transformations conditioned on ongoing actions, enabling explicit reasoning about how scenes change over time. We validate our approach across multiple downstream tasks, spanning retrieval benchmarks as EgoMCQ and EgoCVR, as well as long-horizon reasoning benchmarks as EXPLORE-Bench and the newly introduced A-GEF. GLEN achieves strong results compared to raw video baselines and it excels in reasoning settings, typically addressed only with MLLMs, while enabling controllable and structured predictions of scene dynamics driven by human activities. We believe our results establish spatio-temporal scene graphs, together with models that reason over them, as strong compositional and interpretable representations for video understanding and potentially beyond.
