# GAP-GDRNet: Geometry-aware monocular 6D pose estimation for spacecraft using synthetic geometric supervision

arXiv: https://arxiv.org/abs/2607.02360 · HTML: https://mlsanity.com/paper/2607.02360/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 34 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Builds on (most cited first, 24 of 24)

- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [ECA-Net: Efficient Channel Attention for Deep Convolutional Neural Networks](https://mlsanity.com/paper/1910.03151/) (2019)
- [PVNet: Pixel-wise Voting Network for 6DoF Pose Estimation](https://mlsanity.com/paper/1812.11788/) (2018)
- [BOP: Benchmark for 6D Object Pose Estimation](https://mlsanity.com/paper/1808.08319/) (2018)
- [Coordinate Attention for Efficient Mobile Network Design](https://mlsanity.com/paper/2103.02907/) (2021)
- [Pix2Pose: Pixel-Wise Coordinate Regression of Objects for 6D Pose Estimation](https://mlsanity.com/paper/1908.07433/) (2019)
- [Real-Time Seamless Single Shot 6D Object Pose Prediction](https://mlsanity.com/paper/1711.08848/) (2017)
- [DPOD: 6D Pose Object Detector and Refiner](https://mlsanity.com/paper/1902.11020/) (2019)
- [EPOS: Estimating 6D Pose of Objects with Symmetries](https://mlsanity.com/paper/2004.00605/) (2020)
- [GDRNPP: A Geometry-guided and Fully Learning-based Object Pose Estimator](https://mlsanity.com/paper/2102.12145/) (2021)
- [Concurrent Spatial and Channel Squeeze & Excitation in Fully Convolutional Networks](https://mlsanity.com/paper/1803.02579/) (2018)
- [ZebraPose: Coarse to Fine Surface Encoding for 6DoF Object Pose Estimation](https://mlsanity.com/paper/2203.09418/) (2022)
- [SurfEmb: Dense and Continuous Correspondence Distributions for Object Pose Estimation with Learnt Surface Embeddings](https://mlsanity.com/paper/2111.13489/) (2021)
- [Rotate to Attend: Convolutional Triplet Attention Module](https://mlsanity.com/paper/2010.03045/) (2020)
- [SPEED+: Next-Generation Dataset for Spacecraft Pose Estimation across Domain Gap](https://mlsanity.com/paper/2110.03101/) (2021)
- [Robust Multi-Task Learning and Online Refinement for Spacecraft Pose Estimation across Domain Gap](https://mlsanity.com/paper/2203.04275/) (2022)
- [DPODv2: Dense Correspondence-Based 6 DoF Pose Estimation](https://mlsanity.com/paper/2207.02805/) (2022)
- [A Survey on Deep Learning-Based Monocular Spacecraft Pose Estimation: Current State, Limitations and Prospects](https://mlsanity.com/paper/2305.07348/) (2023)
- [Pose Estimation for Non-Cooperative Rendezvous Using Neural Networks](https://mlsanity.com/paper/1906.09868/) (2019)
- [MRC-Net: 6-DoF Pose Estimation with MultiScale Residual Correlation](https://mlsanity.com/paper/2403.08019/) (2024)

## Abstract (arXiv)

Monocular spacecraft 6D pose estimation remains difficult under weak texture, thin structures, illumination variation, and occlusion. This article presents GAP-GDRNet, a geometry-aware RGB framework built on GDR-Net for a single-target synthetic spacecraft benchmark. The method strengthens the geometry-guided regression pipeline at two points. First, AFR is placed before dense geometric prediction to combine global structural attention with local weak-texture enhancement. Second, PGSA is inserted into Patch-PnP to relate downsampled geometric regions before final pose regression. Dense supervision is obtained from a Blender-based rendering and annotation process that provides masks, model-coordinate maps, camera intrinsics, and 6D pose labels. On the self-built spacecraft dataset, GAP-GDRNet achieves a rotation error of 1.96deg, a translation error of 0.0165 m,and 95.16% ADD@0.02 m, outperforming the reproduced GDR-Net baseline by 3.88 percentage points while running at 35.97 FPS. Tests on T-LESS and LM-O further show consistent gains over the reproduced baseline on textureless and occluded non-spacecraft objects.
