# Hybridizing a Grouping Metaheuristic with Reinforcement Learning for the One-Dimensional Bin Packing Problem

arXiv: https://arxiv.org/abs/2607.02315 · HTML: https://mlsanity.com/paper/2607.02315/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 2 of its 11 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 2 of 2)

- [Machine Learning for Combinatorial Optimization: a Methodological Tour d'Horizon](https://mlsanity.com/paper/1811.06128/) (2018)
- [Learning Combinatorial Optimization Algorithms over Graphs](https://mlsanity.com/paper/1704.01665/) (2017)

## Abstract (arXiv)

The one-dimensional bin packing problem (1D-BPP) is a canonical NP-hard combinatorial optimization problem with broad industrial applications. We propose RL-HGGA, a hybrid algorithm that integrates Falkenauer's Hybrid Grouping Genetic Algorithm (HGGA) with a tabular Q-learning controller. Rather than applying genetic operators at fixed probabilities, a Q-learning agent dynamically selects among eight macro-actions -- including BPCX crossover, light and heavy mutation, Martello-Toth local search, and population restart -- based on an eight-dimensional state representation encoding generation progress, stagnation level, optimality gap, average fitness, population variance, and average bin fill rate. The agent is trained with an epsilon-greedy policy over 400 episodes, with epsilon decaying to 0.05. Experiments on standard benchmark families (Falkenauer T/U, Scholl 1-3, Hard28) show that RL-HGGA achieves an average optimality gap of 0.95% -- competitive with HGGA (0.75%) and well below FFD (2.47%) -- while reducing mean computation time from 64.22 s to 1.29 s, a 50x speedup. These results demonstrate that learned adaptive operator selection can achieve near-HGGA solution quality at a fraction of the computational cost.
