# SUNTA: Hierarchical Video Prediction with Surprise-based Chunking

arXiv: https://arxiv.org/abs/2607.02087 · HTML: https://mlsanity.com/paper/2607.02087/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 50 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Builds on (most cited first, 30 of 30)

- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [xLSTM: Extended Long Short-Term Memory](https://mlsanity.com/paper/2405.04517/) (2024)
- [Real-Time Execution of Action Chunking Flow Policies](https://mlsanity.com/paper/2506.07339/) (2025)
- [MEGABYTE: Predicting Million-byte Sequences with Multiscale Transformers](https://mlsanity.com/paper/2305.07185/) (2023)
- [Byte Latent Transformer: Patches Scale Better Than Tokens](https://mlsanity.com/paper/2412.09871/) (2024)
- [Training Agents Inside of Scalable World Models](https://mlsanity.com/paper/2509.24527/) (2025)
- [Reinforcement Learning with Action Chunking](https://mlsanity.com/paper/2507.07969/) (2025)
- [Hierarchical Multiscale Recurrent Neural Networks](https://mlsanity.com/paper/1609.01704/) (2016)
- [Deep Hierarchical Planning from Pixels](https://mlsanity.com/paper/2206.04114/) (2022)
- [A Clockwork RNN](https://mlsanity.com/paper/1402.3511/) (2014)
- [Dynamic Chunking for End-to-End Hierarchical Sequence Modeling](https://mlsanity.com/paper/2507.07955/) (2025)
- [Long-Horizon Visual Planning with Goal-Conditioned Hierarchical Predictors](https://mlsanity.com/paper/2006.13205/) (2020)
- [Clockwork Variational Autoencoders](https://mlsanity.com/paper/2102.09532/) (2021)
- [A Perceptual Prediction Framework for Self Supervised Event Segmentation](https://mlsanity.com/paper/1811.04869/) (2018)
- [Variational Temporal Abstraction](https://mlsanity.com/paper/1910.00775/) (2019)
- [Learning Options via Compression](https://mlsanity.com/paper/2212.04590/) (2022)
- [ADOPT: Modified Adam Can Converge with Any β2 with the Optimal Rate](https://mlsanity.com/paper/2411.02853/) (2024)
- [Fast-Slow Recurrent Neural Networks](https://mlsanity.com/paper/1705.08639/) (2017)
- [Variational Predictive Routing with Nested Subjective Timescales](https://mlsanity.com/paper/2110.11236/) (2021)
- [A taxonomy of surprise definitions](https://mlsanity.com/paper/2209.01034/) (2022)
- [Hieros: Hierarchical Imagination on Structured State Space Sequence World Models](https://mlsanity.com/paper/2310.05167/) (2023)
- [Multi Time Scale World Models](https://mlsanity.com/paper/2310.18534/) (2023)
- [Linking fast and slow: the case for generative models](https://mlsanity.com/paper/2308.10618/) (2023)

## Built on by (most cited first, 1 of 1)

- [H-JEPA: End-to-End Learning of Hierarchical World Models for Visual Planning](https://mlsanity.com/paper/2610.06805/) (2026)

## Abstract (arXiv)

Hierarchical state-space models (HSSMs) offer a promising approach to long-horizon prediction by segmenting sequences into temporal chunks. However, their performance hinges on how chunk boundaries are determined. While prior HSSMs typically rely on fixed-length chunking or similarity-based boundary detection, these methods often misalign with the intrinsic temporal structure of the data. We argue that chunking should instead be driven by prediction errors, which more directly indicate when longer-range context becomes necessary. Nevertheless, integrating surprise-based chunking into HSSMs introduces critical challenges, including hierarchical collapse during end-to-end training and the absence of surprise signals during open-loop prediction. To address these issues, we propose Surprise-based Nested Temporal Abstraction (SUNTA), a method that employs a decoupled training strategy to preserve surprise signals and uses internal inconsistency as a top-down surprise metric to determine chunk boundaries within imagined rollouts. Experiments on video prediction tasks in 2D and 3D environments demonstrate that SUNTA outperforms baselines, uniquely maintaining accurate predictions over 250 timesteps, whereas all baselines degrade within the first 10 timesteps.
