# Mirror Illusion Art

arXiv: https://arxiv.org/abs/2607.02015 · HTML: https://mlsanity.com/paper/2607.02015/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 25 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Builds on (most cited first, 10 of 10)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Visual Anagrams: Generating Multi-View Optical Illusions with Diffusion Models](https://mlsanity.com/paper/2311.17919/) (2023)
- [Diffusion Illusions: Hiding Images in Plain Sight](https://mlsanity.com/paper/2312.03817/) (2023)
- [Wired Perspectives: Multi-View Wire Art Embraces Generative AI](https://mlsanity.com/paper/2311.15421/) (2023)
- [Shadow Art Revisited: A Differentiable Rendering Based Approach](https://mlsanity.com/paper/2107.14539/) (2021)
- [GANmouflage: 3D Object Nondetection with Texture Fields](https://mlsanity.com/paper/2201.07202/) (2022)
- [LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping](https://mlsanity.com/paper/2504.08902/) (2025)
- [Illusion3D: 3D Multiview Illusion with 2D Diffusion Priors](https://mlsanity.com/paper/2412.09625/) (2024)
- [Hand Shadow Art: A Differentiable Rendering Perspective](https://mlsanity.com/paper/2505.21252/) (2025)

## Abstract (arXiv)

Mirror Illusion Art is a novel reflection-conditioned 3D illusion where one object yields two target appearances (front and mirror). The task is formulated as inverse design from two target 2D images (front and mirror) to a printable 3D object with geometry and texture. Prior topology-driven and shadow-based approaches demand substantial manual effort, optimize shape only, and often yield non-smooth or incomplete geometry. To address these challenges, we propose AutoMIA, an automated Mirror Illusion Art design pipeline that jointly optimizes shape and color. To stabilize optimization and suppress artifacts, four mechanisms are introduced: (1) projection-alignment component (PAC) selection to reduce surface noise, (2) position-weighted adaptive (PWA) suppression for background noise, (3) internal voxel preservation (IVP) to prevent internal fractures, and (4) shape-color decoupled (SCD) optimization that balance shape and color optimization. AutoMIA generate diverse smooth Mirror Illusion artworks successfully both in the digital and physical world, with only around 76s design time and 2.6 GB memory on average using a single RTX 3090, advancing inverse graphics and computational design. Our code is available at https://github.com/zxp555/AutoMIA.
