# SPLC: Social Preference Learning for Crowd Robot Navigation

arXiv: https://arxiv.org/abs/2607.01925 · HTML: https://mlsanity.com/paper/2607.01925/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Social robot navigation, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 25 of its 42 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Placed in

- Offline RL and imitation learning from data / [Social robot navigation](https://mlsanity.com/offlinerl/social-robot-navigation/)

## Builds on (most cited first, 25 of 25)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.07845/) (2016)
- [Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.01956/) (2018)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [Learning Sampling Distributions for Robot Motion Planning](https://mlsanity.com/paper/1709.05448/) (2017)
- [Preference Transformer: Modeling Human Preferences using Transformers for RL](https://mlsanity.com/paper/2303.00957/) (2023)
- [Benchmarks and Algorithms for Offline Preference-Based Reward Learning](https://mlsanity.com/paper/2301.01392/) (2023)
- [Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning](https://mlsanity.com/paper/2205.11790/) (2022)
- [Decentralized Structural-RNN for Robot Crowd Navigation with Deep Reinforcement Learning](https://mlsanity.com/paper/2011.04820/) (2020)
- [DRL-VO: Learning to Navigate Through Crowded Dynamic Scenes Using Velocity Obstacles](https://mlsanity.com/paper/2301.06512/) (2023)
- [Skill Preferences: Learning to Extract and Execute Robotic Skills from Human Feedback](https://mlsanity.com/paper/2108.05382/) (2021)
- [SocNavBench: A Grounded Simulation Testing Framework for Evaluating Social Navigation](https://mlsanity.com/paper/2103.00047/) (2021)
- [Reinforcement Learning with Human Feedback for Realistic Traffic Simulation](https://mlsanity.com/paper/2309.00709/) (2023)
- [NaviSTAR: Socially Aware Robot Navigation with Hybrid Spatio-Temporal Graph Transformer and Preference Learning](https://mlsanity.com/paper/2304.05979/) (2023)
- [Occlusion-Aware Crowd Navigation Using People as Sensors](https://mlsanity.com/paper/2210.00552/) (2022)
- [HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments](https://mlsanity.com/paper/2411.12150/) (2024)
- [Advances in Preference-based Reinforcement Learning: A Review](https://mlsanity.com/paper/2408.11943/) (2024)

## Abstract (arXiv)

Offline reinforcement learning (RL) holds significant potential for crowd robot navigation in human-robot coexistence applications. However, the inherent complexity of pedestrian motion renders the design of effective reward functions for promoting socially compliant robot behaviors a persistent challenge. This paper proposes a Social Preference Learning for Crowd Robot Navigation (SPLC) algorithm to eliminate the need for detailed reward design. Its core innovation lies in the introduction of a social preference feedback mechanism to automatically generate preference data through principled preference evaluation criteria. By explicitly accounting for the intricacies of pedestrian dynamics, the pipeline mitigates the reward bias and facilitates the systematic quantification of broad social norms, thereby fostering socially compliant behaviors. Extensive experiments integrating SPLC with offline RL methods demonstrate consistent improvements over state-of-the-art baselines across standard performance metrics. Furthermore, real-world experiments on the TurtleBot4 further validate the effectiveness of SPLC in practical human-robot coexistence settings. Our code and video demos are available at https://github.com/sklus949/SPLC.
