# Rank-Then-Act: Reward-Free Control from Frame-Order Progress

arXiv: https://arxiv.org/abs/2607.01897 · HTML: https://mlsanity.com/paper/2607.01897/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 26 of its 29 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 26 of 26)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [COIN: A Large-scale Dataset for Comprehensive Instructional Video Analysis](https://mlsanity.com/paper/1903.02874/) (2019)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning](https://mlsanity.com/paper/2405.10292/) (2024)
- [Reinforcement Learning for Long-Horizon Interactive LLM Agents](https://mlsanity.com/paper/2502.01600/) (2025)
- [XIRL: Cross-embodiment Inverse Reinforcement Learning](https://mlsanity.com/paper/2106.03911/) (2021)
- [Vision Language Models are In-Context Value Learners](https://mlsanity.com/paper/2411.04549/) (2024)
- [Adaptive Reward-Free Exploration](https://mlsanity.com/paper/2006.06294/) (2020)
- [A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning](https://mlsanity.com/paper/2509.15937/) (2025)
- [Learning by Aligning Videos in Time](https://mlsanity.com/paper/2103.17260/) (2021)
- [Meta-World+: An Improved, Standardized, RL Benchmark](https://mlsanity.com/paper/2505.11289/) (2025)
- [VideoGameBench: Can Vision-Language Models complete popular video games?](https://mlsanity.com/paper/2505.18134/) (2025)
- [Rank2Reward: Learning Shaped Reward Functions from Passive Video](https://mlsanity.com/paper/2404.14735/) (2024)
- [On the Statistical Efficiency of Reward-Free Exploration in Non-Linear RL](https://mlsanity.com/paper/2206.10770/) (2022)
- [VICtoR: Learning Hierarchical Vision-Instruction Correlation Rewards for Long-horizon Manipulation](https://mlsanity.com/paper/2405.16545/) (2024)
- [Imitation Learning from a Single Temporally Misaligned Video](https://mlsanity.com/paper/2502.05397/) (2025)
- [Enhancing Vision-Language Model Training with Reinforcement Learning in Synthetic Worlds for Real-World Success](https://mlsanity.com/paper/2508.04280/) (2025)

## Abstract (arXiv)

We introduce Rank-Then-Act (RTA), a framework for learning control policies from expert video demonstrations without environment rewards. RTA trains a Vision-Language Model (VLM) offline as a progress-based ordinal scorer, using a Group Relative Policy Optimization (GRPO) objective over shuffled frame sequences, which forces the model to recover temporal ordering from visual semantics rather than trivial time cues. Importantly, instead of using the scorer directly as a scalar reward model, we propose a correlation-based reward function for reinforcement learning: at each interaction window, we compute the Spearman rank correlation between predicted progress rankings and true temporal indices, yielding a bounded, scale-invariant learning signal. This design decouples reward learning from absolute calibration and enables stable transfer across tasks and environments. We evaluate RTA on discrete control benchmarks (PyBoy: Catrap, Kirby) and continuous control tasks (PointMaze, MetaWorld). RTA consistently matches or outperforms prior video-based reward learning methods and rank-based baselines, while demonstrating strong cross-task reuse of a single pretrained progress scorer. Our results suggest that correlation-structured supervision over video-derived ordinal signals is sufficient for policy learning, offering a scalable alternative to explicit reward design.
