# JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation

arXiv: https://arxiv.org/abs/2607.01768 · HTML: https://mlsanity.com/paper/2607.01768/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 38 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Builds on (most cited first, 30 of 32)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Unified-IO: A Unified Model for Vision, Language, and Multi-Modal Tasks](https://mlsanity.com/paper/2206.08916/) (2022)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [Unified-IO 2: Scaling Autoregressive Multimodal Models with Vision, Language, Audio, and Action](https://mlsanity.com/paper/2312.17172/) (2023)
- [Scaling Autoregressive Multi-Modal Models: Pretraining and Instruction Tuning](https://mlsanity.com/paper/2309.02591/) (2023)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [CG-HOI: Contact-Guided 3D Human-Object Interaction Generation](https://mlsanity.com/paper/2311.16097/) (2023)
- [IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions](https://mlsanity.com/paper/2212.07555/) (2022)
- [4M: Massively Multimodal Masked Modeling](https://mlsanity.com/paper/2312.06647/) (2023)
- [VideoJAM: Joint Appearance-Motion Representations for Enhanced Motion Generation in Video Models](https://mlsanity.com/paper/2502.02492/) (2025)
- [Optimizing Diffusion Noise Can Serve As Universal Motion Priors](https://mlsanity.com/paper/2312.11994/) (2023)
- [Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction](https://mlsanity.com/paper/2404.00562/) (2024)
- [Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance](https://mlsanity.com/paper/2403.18036/) (2024)
- [GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control](https://mlsanity.com/paper/2412.11198/) (2024)
- [World-consistent Video Diffusion with Explicit 3D Modeling](https://mlsanity.com/paper/2412.01821/) (2024)
- [DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions](https://mlsanity.com/paper/2403.17827/) (2024)
- [ContactGen: Generative Contact Modeling for Grasp Generation](https://mlsanity.com/paper/2310.03740/) (2023)
- [4M-21: An Any-to-Any Vision Model for Tens of Tasks and Modalities](https://mlsanity.com/paper/2406.09406/) (2024)
- [Boosting Generative Image Modeling via Joint Image-Feature Synthesis](https://mlsanity.com/paper/2504.16064/) (2025)
- [HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Models](https://mlsanity.com/paper/2503.19157/) (2025)
- [BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects](https://mlsanity.com/paper/2412.05066/) (2024)
- [Guiding Human-Object Interactions with Rich Geometry and Relations](https://mlsanity.com/paper/2503.20172/) (2025)
- [HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization](https://mlsanity.com/paper/2506.15625/) (2025)
- [Orchid: Image Latent Diffusion for Joint Appearance and Geometry Generation](https://mlsanity.com/paper/2501.13087/) (2025)
- [CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects](https://mlsanity.com/paper/2505.21437/) (2025)
- [JointDiT: Enhancing RGB-Depth Joint Modeling with Diffusion Transformers](https://mlsanity.com/paper/2505.00482/) (2025)

## Built on by (most cited first, 2 of 2)

- [Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer](https://mlsanity.com/paper/2607.28394/) (2026)
- [PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation](https://mlsanity.com/paper/2609.38466/) (2026)

## Abstract (arXiv)

Text driven hand object interaction (HOI) generation is gaining attention for immersive applications and robotics, yet producing physically plausible interactions remains challenging. Even when individual motions appear natural, small contact errors can cause conspicuous artifacts such as floating and interpenetration. Prior methods mitigate these issues using explicit contact cues or implicit grasp priors, but typically rely on multi stage pipelines and fail to model temporally evolving contact. We present JointHOI, a single stage diffusion framework that jointly generates 3D hand object motion and dynamic, distance based contact maps from text. By treating contact as an auxiliary inner modality, joint generation enables the model to learn contact motion coupling during training. At inference, contact guided sampling enforces consistency between generated contact maps and motion implied geometry, improving temporal stability and reducing penetration and floating. Experiments on GRAB and ARCTIC demonstrate consistent improvements in text adherence and physical plausibility over prior methods.
