# Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots

arXiv: https://arxiv.org/abs/2607.01626 · HTML: https://mlsanity.com/paper/2607.01626/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 47 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Builds on (most cited first, 30 of 35)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [TransReID: Transformer-based Object Re-Identification](https://mlsanity.com/paper/2102.04378/) (2021)
- [Bag of Tricks and A Strong Baseline for Deep Person Re-identification](https://mlsanity.com/paper/1903.07071/) (2019)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds](https://mlsanity.com/paper/2412.06974/) (2024)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [World-Grounded Human Motion Recovery via Gravity-View Coordinates](https://mlsanity.com/paper/2409.06662/) (2024)
- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [EgoHumans: An Egocentric 3D Multi-Human Benchmark](https://mlsanity.com/paper/2305.16487/) (2023)
- [Human Mesh Recovery from Multiple Shots](https://mlsanity.com/paper/2012.09843/) (2020)
- [End-to-End Comparative Attention Networks for Person Re-identification](https://mlsanity.com/paper/1606.04404/) (2016)
- [Gated Siamese Convolutional Neural Network Architecture for Human Re-Identification](https://mlsanity.com/paper/1607.08378/) (2016)
- [Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions](https://mlsanity.com/paper/2410.20294/) (2024)
- [Reconstructing People, Places, and Cameras](https://mlsanity.com/paper/2412.17806/) (2024)
- [The One Where They Reconstructed 3D Humans and Environments in TV Shows](https://mlsanity.com/paper/2207.14279/) (2022)
- [From Poses to Identity: Training-Free Person Re-Identification via Feature Centralization](https://mlsanity.com/paper/2503.00938/) (2025)
- [Tracking People by Predicting 3D Appearance, Location & Pose](https://mlsanity.com/paper/2112.04477/) (2021)

## Abstract (arXiv)

Tracking multi-person 3D human meshes from in-the-wild videos is a highly challenging problem due to complex interactions, frequent occlusions, and severe truncation inherent in unconstrained environments. While recent approaches have improved robustness against these issues, they largely overlook the critical challenge prevalent in real-world footage: frequent shot changes. These abrupt transitions in camera viewpoints often cause existing methods to lose track of human identities and fail in reconstructing temporally coherent trajectories. Although several recent works have explored 3D human mesh tracking under shot changes, they are still limited to single-person scenarios, making them inadequate for real-world videos where multiple people interact and appear simultaneously. To address this limitation, we propose Multi-THuMBS (Multi-person Tracking of 3D Human Meshes Beyond Video Shots) that leverages a state-of-the-art 3D scene prior to reconstruct the two boundary frames in a single shared 3D space. Human meshes are then registered within the shared 3D space, maintaining per-person identity and motion consistency across shot changes. Extensive experiments demonstrate that our approach yields significant improvements in 3D human mesh recovery, camera pose estimation, and identity tracking, thereby ensuring high-fidelity motion reconstruction with consistent identity preservation across shots compared to previous state-of-the-art methods.
