# OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-3

arXiv: https://arxiv.org/abs/2607.01531 · HTML: https://mlsanity.com/paper/2607.01531/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 35 of its 84 references that are in the map.
- First posted on arXiv 1 Jul 2026.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 30 of 35)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Program Synthesis with Large Language Models](https://mlsanity.com/paper/2108.07732/) (2021)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversation](https://mlsanity.com/paper/2308.08155/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Large Language Models Cannot Self-Correct Reasoning Yet](https://mlsanity.com/paper/2310.01798/) (2023)
- [Teaching Large Language Models to Self-Debug](https://mlsanity.com/paper/2304.05128/) (2023)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Models](https://mlsanity.com/paper/2310.04406/) (2023)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [On the Planning Abilities of Large Language Models : A Critical Investigation](https://mlsanity.com/paper/2305.15771/) (2023)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Contrastive Learning of Structured World Models](https://mlsanity.com/paper/1911.12247/) (2019)
- [Hypothesis Search: Inductive Reasoning with Language Models](https://mlsanity.com/paper/2309.05660/) (2023)
- [Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physics](https://mlsanity.com/paper/1706.04317/) (2017)
- [Continual Harness: Online Adaptation for Self-Improving Foundation Agents](https://mlsanity.com/paper/2605.09998/) (2026)
- [ARC-AGI-3: A New Challenge for Frontier Agentic Intelligence](https://mlsanity.com/paper/2603.24621/) (2026)
- [PoE-World: Compositional World Modeling with Products of Programmatic Experts](https://mlsanity.com/paper/2505.10819/) (2025)
- [Doing Experiments and Revising Rules with Natural Language and Probabilistic Reasoning](https://mlsanity.com/paper/2402.06025/) (2024)
- [Synthesizing world models for bilevel planning](https://mlsanity.com/paper/2503.20124/) (2025)

## Built on by (most cited first, 8 of 8)

- [Prime Agent: A Self-Improving RLM Harness](https://mlsanity.com/paper/2608.23552/) (2026)
- [Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3](https://mlsanity.com/paper/2607.28287/) (2026)
- [Twin: Playing an Unknown Game with a Test-Time Digital Twin](https://mlsanity.com/paper/2608.14490/) (2026)
- [Do Coding Agents Need Executable World Models, Simplification, and Verification to Solve ARC-AGI-3?](https://mlsanity.com/paper/2607.15439/) (2026)
- [Schema: Discovering Unknown Environments via Agentic Program Induction](https://mlsanity.com/paper/2609.39140/) (2026)
- [Kepler: Auditable World Models for ARC-AGI-3](https://mlsanity.com/paper/2610.00834/) (2026)
- [Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks](https://mlsanity.com/paper/2610.11794/) (2026)
- [RoleWorld: Knowledge Transfer in World Modeling with Functional Role Abstractions](https://mlsanity.com/paper/2610.13172/) (2026)

## Abstract (arXiv)

Learning a useful world model from minimal interaction is central to building agents that adapt to unfamiliar tasks. Programmatic world modeling approaches such as WorldCoder quickly learn transition models when given pre-supplied symbolic representations; however, such approaches are insufficient when the symbolic representation and goal are unknown and continually changing, and are intractable under large action spaces due to rigid planning heuristics. Extending the programmatic world modeling approach, OPINE-World additionally maintains an abstracted representation in which provisional objects, incomplete causal explanations, and unresolved interactions can exist in a Bayesian, exploration-centric hypothesis space. This enables learning an unknown, dynamically evolving state, transition, and goal. Exploration and program revision share this evolving abstraction, allowing new evidence to revise both the hypothesized mechanics and their implementation in tandem at test time. ARC-AGI-3 presents this open-world problem as a general-intelligence learning benchmark. Through our OPINE-world model learning paradigm, we improve the Relative Human Action Efficiency score of Claude Opus 4.8 high from 1.5% to 78.40% on the ARC-AGI-3 benchmark.
