# Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Games

arXiv: https://arxiv.org/abs/2607.01498 · HTML: https://mlsanity.com/paper/2607.01498/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 20 references that are in the map.
- First posted on arXiv 1 Jul 2026.

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Predicting Neural Network Accuracy from Weights](https://mlsanity.com/paper/2002.11448/) (2020)
- [A Brief Review of Hypernetworks in Deep Learning](https://mlsanity.com/paper/2306.06955/) (2023)
- [Opponent Modeling in Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05559/) (2016)
- [Learning Latent Representations to Influence Multi-Agent Interaction](https://mlsanity.com/paper/2011.06619/) (2020)
- [Agent Modelling under Partial Observability for Deep Reinforcement Learning](https://mlsanity.com/paper/2006.09447/) (2020)
- [Learning Policy Representations in Multiagent Systems](https://mlsanity.com/paper/1806.06464/) (2018)
- [Learning Models of Individual Behavior in Chess](https://mlsanity.com/paper/2008.10086/) (2020)
- [Solving Common-Payoff Games with Approximate Policy Iteration](https://mlsanity.com/paper/2101.04237/) (2021)
- [Reevaluating Policy Gradient Methods for Imperfect-Information Games](https://mlsanity.com/paper/2502.08938/) (2025)
- [Neural Population Learning beyond Symmetric Zero-sum Games](https://mlsanity.com/paper/2401.05133/) (2024)
- [TransAM: Transformer-Based Agent Modeling for Multi-Agent Systems via Local Trajectory Encoding](https://mlsanity.com/paper/2508.02826/) (2025)

## Abstract (arXiv)

We investigate the problem of learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games. We make three contributions: First, we introduce methods of creating datasets of policies for a given game. Second, we propose methods to learn policy representations. Third, we introduce downstream tasks to evaluate the effectiveness of such representations. We evaluate each dataset method, embedding method, and downstream task on Kuhn and Leduc Poker. Although our methods are very basic, we demonstrate that useful behavioral representations are present in the learned embeddings. To our knowledge, this work is among the first to systematically compare self-supervised learning techniques for learning policy representations in games. Our code is available at https://github.com/VitamintK/ssl-project for others to extend.
