# Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representation

arXiv: https://arxiv.org/abs/2607.01164 · HTML: https://mlsanity.com/paper/2607.01164/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 45 references that are in the map.
- First posted on arXiv 1 Jul 2026.

## Builds on (most cited first, 24 of 24)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [Taming 3DGS: High-Quality Radiance Fields with Limited Resources](https://mlsanity.com/paper/2406.15643/) (2024)
- [3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes](https://mlsanity.com/paper/2407.07090/) (2024)
- [Reducing the Memory Footprint of 3D Gaussian Splatting](https://mlsanity.com/paper/2406.17074/) (2024)
- [Revising Densification in Gaussian Splatting](https://mlsanity.com/paper/2404.06109/) (2024)
- [NerfAcc: Efficient Sampling Accelerates NeRFs](https://mlsanity.com/paper/2305.04966/) (2023)
- [Compressive Neural Representations of Volumetric Scalar Fields](https://mlsanity.com/paper/2104.04523/) (2021)
- [Fast Neural Representations for Direct Volume Rendering](https://mlsanity.com/paper/2112.01579/) (2021)
- [DL4SciVis: A State-of-the-Art Survey on Deep Learning for Scientific Visualization](https://mlsanity.com/paper/2204.06504/) (2022)
- [A Generative Model for Volume Rendering](https://mlsanity.com/paper/1710.09545/) (2017)
- [NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting](https://mlsanity.com/paper/2507.12621/) (2025)
- [Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural Representation](https://mlsanity.com/paper/2207.11620/) (2022)
- [iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting](https://mlsanity.com/paper/2504.17954/) (2025)
- [Adaptively Placed Multi-Grid Scene Representation Networks for Large-Scale Data Visualization](https://mlsanity.com/paper/2308.02494/) (2023)
- [ViSNeRF: Efficient Multidimensional Neural Radiance Field Representation for Visualization Synthesis of Dynamic Volumetric Scenes](https://mlsanity.com/paper/2502.16731/) (2025)
- [Volume Encoding Gaussians: Transfer Function-Agnostic 3D Gaussians for Volume Rendering](https://mlsanity.com/paper/2504.13339/) (2025)
- [MC-INR: Efficient Encoding of Multivariate Scientific Simulation Data using Meta-Learning and Clustered Implicit Neural Representations](https://mlsanity.com/paper/2507.02494/) (2025)
- [Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization](https://mlsanity.com/paper/2509.05216/) (2025)

## Built on by (most cited first, 2 of 2)

- [Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation](https://mlsanity.com/paper/2608.14112/) (2026)
- [3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction](https://mlsanity.com/paper/2609.16024/) (2026)

## Abstract (arXiv)

Recent work has shown that implicit neural representations (INRs) can be trained to effectively compress structured and unstructured volume data, allowing for direct data querying with a reduced memory footprint. However, as existing INRs for unstructured volumes do not encode geometry, they require partial mesh storage for later sampling, limiting achievable compression. At the same time, novel view synthesis methods have shown that explicit collections of 3D Gaussians can be used to accurately visualize volume data. In this work, we introduce an explicit model for volume data compression based on 3D Gaussian primitives. We reinterpret collections of 3D Gaussians as an explicit representation of a scalar field and use a sampling strategy that reconstructs scalar values at spatial locations through weighted aggregation of intersecting Gaussians. We develop optimized CUDA-accelerated pipelines for structured and unstructured model sampling, loss functions that encourage accurate domain encoding by our models, and a novel sampling-error based densification strategy. Our explicit formulation naturally encodes domain geometry, eliminating the need for mesh storage in unstructured volumes and introducing significantly higher compression opportunities. Compared to existing INRs, we demonstrate that our explicit model achieves competitive reconstruction quality with significant training speedups on structured volumes, while markedly outperforming in all metrics on unstructured volumes.
