# DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors

arXiv: https://arxiv.org/abs/2607.00889 · HTML: https://mlsanity.com/paper/2607.00889/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 43 of its 53 references that are in the map.
- First posted on arXiv 1 Jul 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 43)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Neural Message Passing for Quantum Chemistry](https://mlsanity.com/paper/1704.01212/) (2017)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [DETRs Beat YOLOs on Real-time Object Detection](https://mlsanity.com/paper/2304.08069/) (2023)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [RT-DETRv2: Improved Baseline with Bag-of-Freebies for Real-Time Detection Transformer](https://mlsanity.com/paper/2407.17140/) (2024)
- [3-D Scene Graph: A Sparse and Semantic Representation of Physical Environments for Intelligent Agents](https://mlsanity.com/paper/1908.04929/) (2019)
- [VL-JEPA: Joint Embedding Predictive Architecture for Vision-language](https://mlsanity.com/paper/2512.10942/) (2025)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion](https://mlsanity.com/paper/2305.16283/) (2023)
- [MindJourney: Test-Time Scaling with World Models for Spatial Reasoning](https://mlsanity.com/paper/2507.12508/) (2025)
- [EGTR: Extracting Graph from Transformer for Scene Graph Generation](https://mlsanity.com/paper/2404.02072/) (2024)
- [Concerto: Joint 2D-3D Self-Supervised Learning Emerges Spatial Representations](https://mlsanity.com/paper/2510.23607/) (2025)
- [VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloud](https://mlsanity.com/paper/2303.14408/) (2023)
- [Incremental 3D Semantic Scene Graph Prediction from RGB Sequences](https://mlsanity.com/paper/2305.02743/) (2023)
- [Dynamic Open-Vocabulary 3D Scene Graphs for Long-term Language-Guided Mobile Manipulation](https://mlsanity.com/paper/2410.11989/) (2024)
- [GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering](https://mlsanity.com/paper/2412.14480/) (2024)
- [Visual Graphs from Motion (VGfM): Scene understanding with object geometry reasoning](https://mlsanity.com/paper/1807.05933/) (2018)
- [EmbodiedRAG: Dynamic 3D Scene Graph Retrieval for Efficient and Scalable Robot Task Planning](https://mlsanity.com/paper/2410.23968/) (2024)

## Built on by (most cited first, 1 of 1)

- [SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes](https://mlsanity.com/paper/2609.19815/) (2026)

## Abstract (arXiv)

We present DeWorldSG, a novel framework that generates spatio-temporally robust 3D Semantic Scene Graphs from RGB-D sequences. Existing methods often struggle to construct reliable 3D scene graphs due to unstable 3D object representations and missing relations caused by frame-wise inference. DeWorldSG addresses these issues by estimating instance-level geometric 3D Gaussian distributions through depth-guided filtering and representing each object as a probabilistic 3D node rather than a single projected point. To mitigate relational sparsity from frame-wise inference, our framework further aggregates spatiotemporal evidence across object pairs and refines relations using contextual priors derived from a world model (V-JEPA 2). Experiments on the 3DSSG and ReplicaSSG datasets demonstrate state-of-the-art (SoTA) performance in both object and predicate prediction, while producing temporally consistent scene structures. In particular, our method improves triplet recall by 77.4% and predicate recall by 23.2% over prior SoTA approaches, making it suitable for robotic manipulation and AR applications. Our code and models are open-sourced.
