# Improving Sparse-View 3DGS Generalization via Flat Minima Optimization

arXiv: https://arxiv.org/abs/2607.00885 · HTML: https://mlsanity.com/paper/2607.00885/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 37 references that are in the map.
- First posted on arXiv 1 Jul 2026.

## Builds on (most cited first, 29 of 29)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Sharpness-Aware Minimization for Efficiently Improving Generalization](https://mlsanity.com/paper/2010.01412/) (2020)
- [On Large-Batch Training for Deep Learning: Generalization Gap and Sharp Minima](https://mlsanity.com/paper/1609.04836/) (2016)
- [Sharp Minima Can Generalize For Deep Nets](https://mlsanity.com/paper/1703.04933/) (2017)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization](https://mlsanity.com/paper/2405.12110/) (2024)
- [DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting](https://mlsanity.com/paper/2504.00773/) (2025)
- [Low-Pass Filtering SGD for Recovering Flat Optima in the Deep Learning Optimization Landscape](https://mlsanity.com/paper/2201.08025/) (2022)
- [Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting](https://mlsanity.com/paper/2406.11672/) (2024)
- [Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs](https://mlsanity.com/paper/2503.05082/) (2025)
- [DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering](https://mlsanity.com/paper/2504.09491/) (2025)
- [Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views](https://mlsanity.com/paper/2504.20378/) (2025)
- [MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views](https://mlsanity.com/paper/2412.06767/) (2024)
- [Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2411.03637/) (2024)
- [Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis](https://mlsanity.com/paper/2411.00144/) (2024)
- [Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting](https://mlsanity.com/paper/2508.12720/) (2025)
- [Revisiting Random Weight Perturbation for Efficiently Improving Generalization](https://mlsanity.com/paper/2404.00357/) (2024)
- [D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction](https://mlsanity.com/paper/2510.08566/) (2025)
- [Efficient Generalization Improvement Guided by Random Weight Perturbation](https://mlsanity.com/paper/2211.11489/) (2022)
- [AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting](https://mlsanity.com/paper/2509.11003/) (2025)
- [UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGS](https://mlsanity.com/paper/2508.04968/) (2025)

## Abstract (arXiv)

Recent advances in neural rendering have established 3D Gaussian Splatting (3DGS) as a highly efficient representation for novel view synthesis, enabling fast training and real-time rendering with strong fidelity. However, when supervision is limited to sparse input views, 3DGS tends to overfit to the observed images and generalize poorly to unseen viewpoints. We address this challenge from the perspective of flat minima (FM) optimization, which seeks solutions that remain stable under small parameter perturbations. Viewing Gaussian parameters as trainable weights, we adapt FM principles to the geometric and dynamic nature of 3DGS with a lightweight training framework. Our method regularizes optimization with controlled Gaussian perturbations that account for each Gaussian's anisotropy and the training progress, preserving fine details while improving robustness to sparse-view overfitting. To further stabilize this flat minima optimization process, we introduce periodic reinitialization, which temporarily returns non-positional parameters to their initial states for a short window. Together, these techniques integrate seamlessly into existing 3DGS pipelines without architectural changes. Experiments on LLFF and Mip-NeRF360 datasets demonstrate improved quantitative metrics and perceptual quality under sparse-view supervision, producing reconstructions that are sharper, more stable, and better generalized to novel viewpoints.
