# AGI Maze as a Benchmark Framework for World-Modeling Agents

arXiv: https://arxiv.org/abs/2607.00627 · HTML: https://mlsanity.com/paper/2607.00627/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 8 of its 10 references that are in the map.
- First posted on arXiv 1 Jul 2026.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)
- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 8 of 8)

- [ShortGPT: Layers in Large Language Models are More Redundant Than You Expect](https://mlsanity.com/paper/2403.03853/) (2024)
- [LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixels](https://mlsanity.com/paper/2603.19312/) (2026)
- [The Remarkable Robustness of LLMs: Stages of Inference?](https://mlsanity.com/paper/2406.19384/) (2024)
- [Lessons on Parameter Sharing across Layers in Transformers](https://mlsanity.com/paper/2104.06022/) (2021)
- [Subformer: Exploring Weight Sharing for Parameter Efficiency in Generative Transformers](https://mlsanity.com/paper/2101.00234/) (2021)
- [JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse](https://mlsanity.com/paper/2503.16365/) (2025)
- [Training-Free Looped Transformers](https://mlsanity.com/paper/2605.23872/) (2026)
- [Executable World Models for ARC-AGI-3 in the Era of Coding Agents](https://mlsanity.com/paper/2605.05138/) (2026)

## Built on by (most cited first, 2 of 2)

- [Do Coding Agents Need Executable World Models, Simplification, and Verification to Solve ARC-AGI-3?](https://mlsanity.com/paper/2607.15439/) (2026)
- [AGI Maze Prediction Datasets: A Compact Benchmark for Learning World Dynamics with Transformers](https://mlsanity.com/paper/2609.02339/) (2026)

## Abstract (arXiv)

Large language models (LLMs) are powerful pattern-completion systems, but their default operating mode - predicting the next token from a static context - does not reliably produce persistent, manipulable representations of an external world. Many tasks that look like "reasoning" in text become substantially harder once the environment is partially observable, stateful, and requires memory and structured hypotheses about hidden state. AGI Maze is a lightweight framework for building such environments without requiring high-dimensional sensory inputs. It provides a family of grid-based maze tasks with a clean API and multiple difficulty regimes. The goal is to create benchmarks where agents must learn and use world state representations, not just infer a local rule over readily provided observations. We provide an initial evaluation of several vanilla LLMs on simple mazes showing that they fail to represent mazes internally at LLM inference time. We also introduce a baseline agent, which is allowed to use its message history as a working memory to construct descriptions of observations at agentic runtime. Although this can improve performance, it is still insufficient for an LLM agent to reliably solve even small mazes within a step budget that is more than enough for humans.
