# LIST3R: Long-sequence Instance-aware 3D Reconstruction

arXiv: https://arxiv.org/abs/2607.00375 · HTML: https://mlsanity.com/paper/2607.00375/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 28 references that are in the map.
- First posted on arXiv 1 Jul 2026.

## Builds on (most cited first, 14 of 14)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [TTT3R: 3D Reconstruction as Test-Time Training](https://mlsanity.com/paper/2509.26645/) (2025)
- [VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences](https://mlsanity.com/paper/2507.16443/) (2025)
- [Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction](https://mlsanity.com/paper/2604.08542/) (2026)
- [CogniMap3D: Cognitive 3D Mapping and Rapid Retrieval](https://mlsanity.com/paper/2601.08175/) (2026)

## Built on by (most cited first, 2 of 2)

- [From Sight to Foresight: Predictive Spatial Reasoning in Vision-Language Models](https://mlsanity.com/paper/2610.04139/) (2026)
- [Kepler4D: Controllable Future Video Generation via 4D Scene State Evolution](https://mlsanity.com/paper/2610.04152/) (2026)

## Abstract (arXiv)

We present LIST3R, an instance-aware framework for long-sequence 3D reconstruction inspired by the way humans organize spatial memory around stable and recognizable objects. LIST3R organizes long-sequence reconstruction around instance anchors, using them to reconnect fragmented subsequences and consolidate local observations into a coherent global 3D scene. Given a long video, our approach partitions it into overlapping subsequences and builds a structured local instance library for each partial reconstruction, maintaining persistent trackable anchors with semantic and geometric evidence. These anchors are matched across subsequences to recover revisited regions and provide object-aware constraints for fragment alignment, producing a consistent global reconstruction. During this process, the evolving geometric evidence updates the local instance libraries and progressively organizes them into a unified global 3D instance library. Experiments on long-sequence benchmarks show that our method produces more accurate trajectories and higher-quality 3D reconstructions, highlighting the effectiveness of persistent instance anchors for organizing long-horizon 3D reconstruction. Our code is available on the project page: https://yixn965.github.io/LIST3R/.
