# DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching

arXiv: https://arxiv.org/abs/2606.31980 · HTML: https://mlsanity.com/paper/2606.31980/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 29 of its 55 references that are in the map.
- First posted on arXiv 30 Jun 2026.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 29 of 29)

- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [MAUVE: Measuring the Gap Between Neural Text and Human Text using Divergence Frontiers](https://mlsanity.com/paper/2102.01454/) (2021)
- [The Vendi Score: A Diversity Evaluation Metric for Machine Learning](https://mlsanity.com/paper/2210.02410/) (2022)
- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)
- [GenArtist: Multimodal LLM as an Agent for Unified Image Generation and Editing](https://mlsanity.com/paper/2407.05600/) (2024)
- [MathDial: A Dialogue Tutoring Dataset with Rich Pedagogical Properties Grounded in Math Reasoning Problems](https://mlsanity.com/paper/2305.14536/) (2023)
- [Executing Instructions in Situated Collaborative Interactions](https://mlsanity.com/paper/1910.03655/) (2019)
- [MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative Tasks](https://mlsanity.com/paper/2109.06275/) (2021)
- [Jointly Measuring Diversity and Quality in Text Generation Models](https://mlsanity.com/paper/1904.03971/) (2019)
- [MathTutorBench: A Benchmark for Measuring Open-ended Pedagogical Capabilities of LLM Tutors](https://mlsanity.com/paper/2502.18940/) (2025)
- [Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning](https://mlsanity.com/paper/2601.11109/) (2026)
- [VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Tasks](https://mlsanity.com/paper/2410.19100/) (2024)
- [CowPilot: A Framework for Autonomous and Human-Agent Collaborative Web Navigation](https://mlsanity.com/paper/2501.16609/) (2025)
- [VideoGUI: A Benchmark for GUI Automation from Instructional Videos](https://mlsanity.com/paper/2406.10227/) (2024)
- [Proactive Assistant Dialogue Generation from Streaming Egocentric Videos](https://mlsanity.com/paper/2506.05904/) (2025)
- [RealWebAssist: A Benchmark for Long-Horizon Web Assistance with Real-World Users](https://mlsanity.com/paper/2504.10445/) (2025)
- [Morae: Proactively Pausing UI Agents for User Choices](https://mlsanity.com/paper/2508.21456/) (2025)
- [How Do AI Agents Do Human Work? Comparing AI and Human Workflows Across Diverse Occupations](https://mlsanity.com/paper/2510.22780/) (2025)
- [Talk Less, Interact Better: Evaluating In-context Conversational Adaptation in Multimodal LLMs](https://mlsanity.com/paper/2408.01417/) (2024)
- [Quality Estimation for Image Captions Based on Large-scale Human Evaluations](https://mlsanity.com/paper/1909.03396/) (2019)
- [Vid2Coach: Transforming How-To Videos into Task Assistants](https://mlsanity.com/paper/2506.00717/) (2025)
- [An Annotated Corpus of Reference Resolution for Interpreting Common Grounding](https://mlsanity.com/paper/1911.07588/) (2019)
- [What's in a Caption? Dataset-Specific Linguistic Diversity and Its Effect on Visual Description Models and Metrics](https://mlsanity.com/paper/2205.06253/) (2022)
- [Completion neq Collaboration: Scaling Collaborative Effort with Agents](https://mlsanity.com/paper/2510.25744/) (2025)
- [GUIDE: A Benchmark for Understanding and Assisting Users in Open-Ended GUI Tasks](https://mlsanity.com/paper/2603.25864/) (2026)
- [Characterizing Language Use in a Collaborative Situated Game](https://mlsanity.com/paper/2512.03381/) (2025)
- [Prototyping Multimodal GenAI Real-Time Agents with Counterfactual Replays and Hybrid Wizard-of-Oz](https://mlsanity.com/paper/2510.06872/) (2025)
- [Generating Dialogues from Egocentric Instructional Videos for Task Assistance: Dataset, Method and Benchmark](https://mlsanity.com/paper/2508.11192/) (2025)

## Abstract (arXiv)

Agents are increasingly capable of automating software tasks, but can they teach humans how to use software themselves? We introduce DigitalCoach, a multimodal dataset of 72 human expert-novice computer use coaching sessions consisting of 22,752 dialogue turns grounded in 28.1 hours of screen and input event recordings across five software applications. We use DigitalCoach to evaluate whether state-of-the-art models can teach humans how to use computers. Automated evaluation shows that models differ from humans in how they coach: models provide more direct instructions, but fewer explanations, error diagnoses, and knowledge-check questions. When we fix the coaching method, models produce utterances similar to human references yet poorly grounded in visual context. Interactive evaluation confirms that model coaches cause learners to passively follow instructions without deeper engagement and fall short in visual grounding. DigitalCoach lays a foundation for collaborative and proactive computer use coaching agents. Data and code are available at https://project-digital-coach.vercel.app.
