# Reinforcement Learning-Based Control for an Inline Skating Humanoid Robot

arXiv: https://arxiv.org/abs/2606.31807 · HTML: https://mlsanity.com/paper/2606.31807/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 12 of its 26 references that are in the map.
- First posted on arXiv 30 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 12 of 12)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning](https://mlsanity.com/paper/2301.10602/) (2023)
- [KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills](https://mlsanity.com/paper/2506.12851/) (2025)
- [HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learning](https://mlsanity.com/paper/2508.21043/) (2025)
- [Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching](https://mlsanity.com/paper/2602.15827/) (2026)
- [Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning](https://mlsanity.com/paper/2502.17219/) (2025)
- [Keep Rollin' - Whole-Body Motion Control and Planning for Wheeled Quadrupedal Robots](https://mlsanity.com/paper/1809.03557/) (2018)
- [Booster Gym: An End-to-End Reinforcement Learning Framework for Humanoid Robot Locomotion](https://mlsanity.com/paper/2506.15132/) (2025)
- [HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control](https://mlsanity.com/paper/2602.03205/) (2026)
- [SKATER: Synthesized Kinematics for Advanced Traversing Efficiency on a Humanoid Robot via Roller Skate Swizzles](https://mlsanity.com/paper/2601.04948/) (2026)

## Abstract (arXiv)

As humanoid robots become increasingly dynamic, coupling them with reinforcement learning offers a promising approach to solving the complex, underactuated mechanics of passive inline skating. Equipping a humanoid robot with passive inline skating wheels presents an opportunity to combine the versatile agility of humanoids with the high-speed, energy-efficient locomotion strategies utilized by human skaters. In this paper, we train and deploy a reinforcement learning control policy that enables novel locomotion strategies for a humanoid robot modified to equip consumer inline skates instead of conventional feet. Unlike previous work limited to quadrupedal robots or actively driven wheels, our system allows for precise 6-DoF control of the skates to execute dynamic, edge-driven propulsion strategies. Our skating strategies emerge entirely from our reward structure, without reliance on human motion data, imitation learning, or kinematic priors. We overcome the inherent instability of passive wheels and simulation contact artifacts by utilizing different geometric wheel models (spherical and ellipsoidal) during training and validation, along with a custom success-based command curriculum and a specialized rolling reward. Consequently, our policy demonstrates up to a 50% reduction in Cost of Transport (CoT) compared to standard walking gaits. The resulting policy successfully transfers zero-shot to the physical Booster T1 hardware. Real-world deployments demonstrate dynamic balance, the ability to reject active physical perturbations, and agile locomotion strategies capable of turning at speed. A video of our results can be found at https://www.youtube.com/watch?v=-_APcOS7uFo.
