# Estimating Velocity and Spin of Spherical Objects from Rolling-Shutter Image(s)

arXiv: https://arxiv.org/abs/2606.31760 · HTML: https://mlsanity.com/paper/2606.31760/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 29 references that are in the map.
- First posted on arXiv 30 Jun 2026.

## Builds on (most cited first, 3 of 3)

- [Rolling Shutter Camera Relative Pose: Generalized Epipolar Geometry](https://mlsanity.com/paper/1605.00475/) (2016)
- [Revisiting Rolling Shutter Bundle Adjustment: Toward Accurate and Fast Solution](https://mlsanity.com/paper/2209.08503/) (2022)
- [Towards Ball Spin and Trajectory Analysis in Table Tennis Broadcast Videos via Physically Grounded Synthetic-to-Real Transfer](https://mlsanity.com/paper/2504.19863/) (2025)

## Abstract (arXiv)

Rolling-shutter cameras introduce characteristic distortions when imaging fast moving objects, and these effects are typically treated as artifacts to be corrected. In this work, we instead leverage rolling-shutter distortions as a valuable source of temporal information to estimate the 3D translational and angular velocities of rapidly moving spherical objects from a single rolling-shutter frame. We design a robust and easily detectable spherical pattern and propose a correspondence-free formulation that recovers motion by enforcing geometric consistency in a back-projection framework. By exploiting the geometry of the sphere, translational and rotational motions are decoupled and estimated through a two-stage optimization process, enabling reliable velocity recovery even for textureless objects. Extensive experiments on both synthetic and real datasets demonstrate accurate and robust estimation of motion parameters under challenging high-speed conditions.
