# Beyond expert users: agents should help users construct preferences, not just elicit them

arXiv: https://arxiv.org/abs/2606.30863 · HTML: https://mlsanity.com/paper/2606.30863/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 70 references that are in the map.
- First posted on arXiv 29 Jun 2026.

## Builds on (most cited first, 22 of 22)

- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Qwen3 Embedding: Advancing Text Embedding and Reranking Through Foundation Models](https://mlsanity.com/paper/2506.05176/) (2025)
- [Efficient and robust approximate nearest neighbor search using Hierarchical Navigable Small World graphs](https://mlsanity.com/paper/1603.09320/) (2016)
- [Measuring Progress on Scalable Oversight for Large Language Models](https://mlsanity.com/paper/2211.03540/) (2022)
- [Supervising strong learners by amplifying weak experts](https://mlsanity.com/paper/1810.08575/) (2018)
- [CollabLLM: From Passive Responders to Active Collaborators](https://mlsanity.com/paper/2502.00640/) (2025)
- [UserBench: An Interactive Gym Environment for User-Centric Agents](https://mlsanity.com/paper/2507.22034/) (2025)
- [Collaborative Gym: A Framework for Enabling and Evaluating Human-Agent Collaboration](https://mlsanity.com/paper/2412.15701/) (2024)
- [Flipping the Dialogue: Training and Evaluating User Language Models](https://mlsanity.com/paper/2510.06552/) (2025)
- [Evaluating Large Language Models as Generative User Simulators for Conversational Recommendation](https://mlsanity.com/paper/2403.09738/) (2024)
- [DeepShop: A Benchmark for Deep Research Shopping Agents](https://mlsanity.com/paper/2506.02839/) (2025)
- [Ambig-SWE: Interactive Agents to Overcome Underspecificity in Software Engineering](https://mlsanity.com/paper/2502.13069/) (2025)
- [HumanLM: Simulating Users with State Alignment Beats Response Imitation](https://mlsanity.com/paper/2603.03303/) (2026)
- [Semantic Operators: A Declarative Model for Rich, AI-based Data Processing](https://mlsanity.com/paper/2407.11418/) (2024)
- [How Reliable is Your Simulator? Analysis on the Limitations of Current LLM-based User Simulators for Conversational Recommendation](https://mlsanity.com/paper/2403.16416/) (2024)
- [ChatShop: Interactive Information Seeking with Language Agents](https://mlsanity.com/paper/2404.09911/) (2024)
- [WebMall -- A Multi-Shop Benchmark for Evaluating Web Agents](https://mlsanity.com/paper/2508.13024/) (2025)
- [ShopSimulator: Evaluating and Exploring RL-Driven LLM Agent for Shopping Assistants](https://mlsanity.com/paper/2601.18225/) (2026)
- [Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants](https://mlsanity.com/paper/2605.09808/) (2026)
- [DiscoverLLM: From Executing Intents to Discovering Them](https://mlsanity.com/paper/2602.03429/) (2026)
- [A Literature Review on Simulation in Conversational Recommender Systems](https://mlsanity.com/paper/2506.20291/) (2025)

## Abstract (arXiv)

Agents typically assume an expert user -- one with well-formed preferences about what they want -- and default to clarifying questions whenever the task is underspecified. We argue this assumption is unrealistic. Users often lack the domain knowledge to have completely specified preferences; if asked about their preference on some feature, the user may be unable to answer without the agent helping the user to learn some domain knowledge needed to form a preference for that feature, e.g., via examples or explanations. To formalize these principles, we draw on the Search-Experience-Credence framework from Information Economics to introduce CoPref, a model of how users construct preferences based on agent dialog actions. We then study these ideas concretely in agentic recommender systems, proposing CoShop, an interactive benchmark. In CoShop, an agent converses with and makes recommendations for a CoPref user. The agent's performance depends on whether it can help the user gain the knowledge needed to specify the task well. Evaluating five frontier models, we find that no agent exceeds 56% accuracy on CoShop despite five turns of interaction. Failures stem not from agents' ability to find items, but from how little the interaction expands what users know about what they want.
