# StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

arXiv: https://arxiv.org/abs/2606.30545 · HTML: https://mlsanity.com/paper/2606.30545/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 53 references that are in the map.
- First posted on arXiv 29 Jun 2026.

## Builds on (most cited first, 3 of 3)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [MVSFormer: Multi-View Stereo by Learning Robust Image Features and Temperature-based Depth](https://mlsanity.com/paper/2208.02541/) (2022)
- [Lite Any Stereo: Efficient Zero-Shot Stereo Matching](https://mlsanity.com/paper/2511.16555/) (2025)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry. In this paper, we propose StereoGS, a novel sparse-view 3DGS framework that integrates stereo priors to establish reliable binocular consistency. Unlike scale-agnostic monocular constraints, StereoGS introduces a Stereo Depth Regularization by constructing virtual stereo pairs during optimization and leveraging a foundation stereo model to enforce absolute scale and binocular-consistent structures. To further suppress overfitting and eliminate redundant primitives, we design a Gradient-Aware Opacity Decay strategy that dynamically penalizes Gaussians based on their relative opacity gradient magnitudes. Combined with a Consistency-Aware Dense Initialization using zero-shot multi-view depth estimation, StereoGS effectively anchors primitives to accurate scene surfaces. Extensive experiments on LLFF, DTU, Mip-NeRF360, and Blender datasets demonstrate that StereoGS achieves state-of-the-art performance in sparse-view settings without incurring any additional inference overhead. Project Page: https://stringerywh00.github.io/StereoGS_project_page/
