# Your Data Manifold is Secretly a Reward Model: Shell-LCC for Text-to-Video Generation

arXiv: https://arxiv.org/abs/2606.30248 · HTML: https://mlsanity.com/paper/2606.30248/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 41 of its 50 references that are in the map.
- First posted on arXiv 29 Jun 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)
- LLM alignment / RLHF / preference optimisation / [Diffusion and multimodal model alignment](https://mlsanity.com/alignment/diffusion-and-multimodal-model-alignment/)

## Builds on (most cited first, 30 of 41)

- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [Flow-GRPO: Training Flow Matching Models via Online RL](https://mlsanity.com/paper/2505.05470/) (2025)
- [VideoGPT: Video Generation using VQ-VAE and Transformers](https://mlsanity.com/paper/2104.10157/) (2021)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [Latte: Latent Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2401.03048/) (2024)
- [VideoPoet: A Large Language Model for Zero-Shot Video Generation](https://mlsanity.com/paper/2312.14125/) (2023)
- [Lumiere: A Space-Time Diffusion Model for Video Generation](https://mlsanity.com/paper/2401.12945/) (2024)
- [DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Models](https://mlsanity.com/paper/2305.16381/) (2023)
- [Aligning Text-to-Image Models using Human Feedback](https://mlsanity.com/paper/2302.12192/) (2023)
- [DanceGRPO: Unleashing GRPO on Visual Generation](https://mlsanity.com/paper/2505.07818/) (2025)
- [SLiC-HF: Sequence Likelihood Calibration with Human Feedback](https://mlsanity.com/paper/2305.10425/) (2023)
- [LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models](https://mlsanity.com/paper/2309.15103/) (2023)
- [EvalCrafter: Benchmarking and Evaluating Large Video Generation Models](https://mlsanity.com/paper/2310.11440/) (2023)
- [Improving Video Generation with Human Feedback](https://mlsanity.com/paper/2501.13918/) (2025)
- [VideoPhy: Evaluating Physical Commonsense for Video Generation](https://mlsanity.com/paper/2406.03520/) (2024)
- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
- [Riemannian Score-Based Generative Modelling](https://mlsanity.com/paper/2202.02763/) (2022)

## Abstract (arXiv)

Recent text-to-video (T2V) diffusion models rely heavily on auxiliary reward signals (e.g., via reward models or DPO) to align generated content with human aesthetics and improve realism. These signals, however, incur substantial computational overhead, require costly human annotations, and often yield limited improvement in fine-grained local details. In this paper, we argue that your data manifold is secretly a reward model. By explicitly modeling the manifold structure of high-quality Supervised Fine-Tuning (SFT) data and encouraging video latents to lie on this manifold, we derive dense, differentiable, and nearly cost-free reward signals that significantly improve video quality, particularly in mitigating low-level distortions. Our modeling builds upon Local Coordinate Coding (LCC), which captures the `skeleton' of the manifold. However, directly applying LCC suffers from mean regression, pulling latents toward the geometric mean and losing high-frequency details. We therefore extend it to Shell Local Coordinate Coding (Shell-LCC), which models the manifold `surface' as an isotropic shell to align with the true high-density region. Experiments demonstrate that our approach improves realism, enhances high-frequency details, reduces over-smoothing artifacts, and alleviates motion blur.
