# IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2606.30024 · HTML: https://mlsanity.com/paper/2606.30024/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 57 references that are in the map.
- First posted on arXiv 29 Jun 2026.

## Builds on (most cited first, 30 of 33)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instance Normalization: The Missing Ingredient for Fast Stylization](https://mlsanity.com/paper/1607.08022/) (2016)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [HiDDeN: Hiding Data With Deep Networks](https://mlsanity.com/paper/1807.09937/) (2018)
- [GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis](https://mlsanity.com/paper/2312.02155/) (2023)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)
- [MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2405.12218/) (2024)
- [Neural Point Catacaustics for Novel-View Synthesis of Reflections](https://mlsanity.com/paper/2301.01087/) (2023)
- [Generating Steganographic Images via Adversarial Training](https://mlsanity.com/paper/1703.00371/) (2017)
- [Generative Gaussian Splatting for Unbounded 3D City Generation](https://mlsanity.com/paper/2406.06526/) (2024)
- [CopyRNeRF: Protecting the CopyRight of Neural Radiance Fields](https://mlsanity.com/paper/2307.11526/) (2023)
- [StegaNeRF: Embedding Invisible Information within Neural Radiance Fields](https://mlsanity.com/paper/2212.01602/) (2022)
- [GS-Hider: Hiding Messages into 3D Gaussian Splatting](https://mlsanity.com/paper/2405.15118/) (2024)
- [StegExpose - A Tool for Detecting LSB Steganography](https://mlsanity.com/paper/1410.6656/) (2014)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views](https://mlsanity.com/paper/2411.11363/) (2024)
- [GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting](https://mlsanity.com/paper/2410.23718/) (2024)
- [Protecting NeRFs' Copyright via Plug-And-Play Watermarking Base Model](https://mlsanity.com/paper/2407.07735/) (2024)
- [3D-GSW: 3D Gaussian Splatting for Robust Watermarking](https://mlsanity.com/paper/2409.13222/) (2024)
- [GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2411.19895/) (2024)
- [All That Glitters Is Not Gold: Key-Secured 3D Secrets within 3D Gaussian Splatting](https://mlsanity.com/paper/2503.07191/) (2025)
- [SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography](https://mlsanity.com/paper/2503.06118/) (2025)
- [Purified and Unified Steganographic Network](https://mlsanity.com/paper/2402.17210/) (2024)
- [The NeRF Signature: Codebook-Aided Watermarking for Neural Radiance Fields](https://mlsanity.com/paper/2502.19125/) (2025)
- [MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure](https://mlsanity.com/paper/2509.00757/) (2025)
- [Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection](https://mlsanity.com/paper/2410.01404/) (2024)

## Abstract (arXiv)

Recent advances in deep learning have notably improved steganographic message hiding. However, designing a generalizable steganographic approach for 3D Gaussian Splatting (3DGS) that can embed meaningful 3D scene content remains challenging. In this paper, we propose IBRSteG, a generalizable framework for 3DGS steganography that enables undetectable concealment of secret scenes within a steganographic scene. Unlike existing approaches whose parameter generation is rigidly coupled with the specific scene, we formulate 3D steganography as a feed-forward 3D Gaussian embedding process that generalizes across different 3DGS scenes. To realize this, we introduce GAS (Gaussian Attributes Steganographer), a network that learns a scene-independent embedding function by injecting the attributes of secret 3D Gaussian points into a cover scene, thereby directly reconstructing the steganographic scenes without per-scene finetuning or optimization. By transforming 3D Gaussian into these structured attributes, these attributes are compatible with 2D learning paradigms and benefit from their structured nature, thereby enhancing generalization to unseen 3DGS scenes. Extensive experiments on established datasets demonstrate that IBRSteG can effectively conceal different scenes with high visual quality, and achieves superior capacity and security. Code is available at https://github.com/LingXiang2023/IBRSteG.
