# GeoEdit: Geometry-Aware Object Editing via Dual-Branch Denoising

arXiv: https://arxiv.org/abs/2606.30003 · HTML: https://mlsanity.com/paper/2606.30003/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 68 of its 83 references that are in the map.
- First posted on arXiv 29 Jun 2026.

## Builds on (most cited first, 30 of 68)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Qwen-Image Technical Report](https://mlsanity.com/paper/2508.02324/) (2025)
- [FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Space](https://mlsanity.com/paper/2506.15742/) (2025)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [Blended Diffusion for Text-driven Editing of Natural Images](https://mlsanity.com/paper/2111.14818/) (2021)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [DiffEdit: Diffusion-based semantic image editing with mask guidance](https://mlsanity.com/paper/2210.11427/) (2022)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Holistically-Nested Edge Detection](https://mlsanity.com/paper/1504.06375/) (2015)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [FateZero: Fusing Attentions for Zero-shot Text-based Video Editing](https://mlsanity.com/paper/2303.09535/) (2023)
- [U2-Net: Going Deeper with Nested U-Structure for Salient Object Detection](https://mlsanity.com/paper/2005.09007/) (2020)

## Built on by (most cited first, 1 of 1)

- [ScaleVid: Geometry-Aware Video Object Scaling with Mesh-Free Inference](https://mlsanity.com/paper/2608.12232/) (2026)

## Abstract (arXiv)

Precisely manipulating objects in a single photograph (translation, rotation, scaling) while obeying 3D physical constraints remains unsolved for diffusion-based editors. Current 2D methods lack spatial awareness and produce perspective violations. Forcing structural proxies into the latent space also disrupts variance homogeneity, and the resulting self-attention leakage leads to ghosting and background blur. The core difficulty is asymmetric: the relocated object must follow a rigid geometry, yet the uncovered background needs freedom to synthesize plausible content. We present GeoEdit, a training-free Lift-Manipulate-Render-Denoise pipeline that satisfies both constraints. We decouple scene and object in 3D, align them through point correspondence, and render a geometry-aligned proxy with a structural depth map. A Dual-Branch Denoising stage then refines this proxy: a video diffusion backbone preserves object identity, while 3D constraints are injected into the foreground within a narrow denoising window at matching noise variance (variance-homogeneous injection). The background denoises freely. Because the injected signal matches the native latent statistics, self-attention stays undisturbed. We also introduce GeoEditBench, a pose-aware benchmark covering object translation, object rotation, and camera movement with pose-aware evaluation metrics. Experiments confirm consistent gains in geometric accuracy, identity fidelity, and background quality. Our codes are available at https://github.com/Heey731/GeoEdit.
