# Accelerating Q-learning through Efficient Value-Sharing across Actions

arXiv: https://arxiv.org/abs/2606.29806 · HTML: https://mlsanity.com/paper/2606.29806/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 39 references that are in the map.
- First posted on arXiv 29 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 19 of 19)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Learning values across many orders of magnitude](https://mlsanity.com/paper/1602.07714/) (2016)
- [Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Research](https://mlsanity.com/paper/2011.14826/) (2020)
- [ChainerRL: A Deep Reinforcement Learning Library](https://mlsanity.com/paper/1912.03905/) (2019)
- [Increasing the Action Gap: New Operators for Reinforcement Learning](https://mlsanity.com/paper/1512.04860/) (2015)
- [Atari-5: Distilling the Arcade Learning Environment down to Five Games](https://mlsanity.com/paper/2210.02019/) (2022)
- [Beyond variance reduction: Understanding the true impact of baselines on policy optimization](https://mlsanity.com/paper/2008.13773/) (2020)
- [Reward Centering](https://mlsanity.com/paper/2405.09999/) (2024)
- [VA-learning as a more efficient alternative to Q-learning](https://mlsanity.com/paper/2305.18161/) (2023)
- [An Analysis of Action-Value Temporal-Difference Methods That Learn State Values](https://mlsanity.com/paper/2507.09523/) (2025)
- [Deep Double Q-learning](https://mlsanity.com/paper/2507.00275/) (2025)

## Abstract (arXiv)

Action values are foundational to many control algorithms such as Q-learning. Therefore, efficient action-value learning is central to reinforcement learning (RL). However, learning them can be slow, requiring many updates to move values from their initialization, typically near zero, to their true values, which may be far from zero. Moreover, action-value learning algorithms typically update each state-action pair independently, without learning a value that is common to all actions within a state. In this paper, we address these inefficiencies by introducing the mean-expansion layer, which accelerates action-value learning by sharing values across actions within a state and by changing the problem from directly learning potentially large action-values to learning a lower-norm representation of them. In deep RL, this layer can be applied as a parameter-free addition to Q-network architectures without altering the underlying algorithm. Applied to deep Q-networks and implicit quantile networks, it improves aggregate performance across 57 Atari 2600 games while increasing action gaps and dramatically reducing value overestimation.
